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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_ASSIMPPARSER_H
+#define QT3D_ASSIMPPARSER_H
+
+// ASSIMP LIBRARY INCLUDE
+#include <assimp/Importer.hpp>
+#include <assimp/scene.h>
+#include <assimp/postprocess.h>
+#include <assimp/DefaultLogger.hpp>
+#include <Qt3DCore/qabstractmesh.h>
+#include <Qt3DRenderer/qmeshdata.h>
+#include <Qt3DRenderer/private/abstractsceneparser_p.h>
+#include "assimphelpers_p.h"
+
+#include <QMap>
+#include <QDir>
+#include <QLoggingCategory>
+
+QT_BEGIN_NAMESPACE
+
+class QFile;
+
+namespace Qt3D {
+
+class QMaterial;
+class QShaderProgram;
+class QEffect;
+class QCamera;
+class QTexture;
+class QMesh;
+class AssimpMesh;
+
+Q_DECLARE_LOGGING_CATEGORY(AssimpParserLog)
+
+class AssimpParser : public AbstractSceneParser
+{
+ Q_OBJECT
+ Q_PLUGIN_METADATA(IID "org.qt-project.Qt3DRenderer.AssimParser")
+public:
+ AssimpParser();
+ ~AssimpParser();
+
+ static bool isAssimpPath(const QString& path);
+
+ // SceneParserInterface interface
+ void setFilePath(const QString& path) Q_DECL_OVERRIDE;
+ bool isPathExtensionSupported(const QString &path) Q_DECL_OVERRIDE;
+ QEntity *scene(QString id = QString()) Q_DECL_OVERRIDE;
+ QEntity *node(QString id) Q_DECL_OVERRIDE;
+
+ QEntity *defaultScene();
+ QMeshDataPtr mesh(QString id);
+ QMaterial *material(QString id);
+ QCamera *camera(QString id);
+
+private :
+
+ static QStringList assimpSupportedFormats();
+ static QMatrix4x4 aiMatrix4x4ToQMatrix4x4(const aiMatrix4x4 &matrix);
+
+ QEntity *node(aiNode *node);
+
+ void readSceneFile(const QString &file);
+
+ void cleanup();
+ void parse();
+
+ void loadMaterial(uint materialIndex);
+ void loadMesh(uint meshIndex);
+ void loadEmbeddedTexture(uint textureIndex);
+ void loadLight(uint lightIndex);
+ void loadCamera(uint cameraIndex);
+ void loadAnimation(uint animationIndex);
+
+ void copyMaterialName(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialColorProperties(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialFloatProperties(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialBoolProperties(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialShadingModel(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialBlendingFunction(QMaterial *material, aiMaterial *assimpMaterial);
+ void copyMaterialTextures(QMaterial *material, aiMaterial *assimpMaterial);
+
+ QScopedPointer<aiScene> m_aiScene;
+ QDir m_sceneDir;
+ bool m_sceneParsed;
+ static QStringList assimpSupportedFormatsList;
+
+ QMap<uint, AssimpMesh *> m_meshes;
+ QMap<uint, QMaterial*> m_materials;
+ QMap<uint, QEffect *> m_effects;
+ QMap<uint, QTexture*> m_embeddedTextures;
+ QMap<QString, QTexture*> m_materialTextures;
+ QMap<aiNode*, QEntity*> m_cameras;
+
+ QHash<aiTextureType, QString> m_textureToParameterName;
+
+// QMap<aiNode*, Light*> m_lights;
+
+};
+
+}
+
+QT_END_NAMESPACE
+
+#endif // QT3D_ASSIMPPARSER_H