diff options
Diffstat (limited to 'src/plugins/sceneparsers/gltf/gltfio.cpp')
-rw-r--r-- | src/plugins/sceneparsers/gltf/gltfio.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/plugins/sceneparsers/gltf/gltfio.cpp b/src/plugins/sceneparsers/gltf/gltfio.cpp index bfe99ab3f..45edcdb95 100644 --- a/src/plugins/sceneparsers/gltf/gltfio.cpp +++ b/src/plugins/sceneparsers/gltf/gltfio.cpp @@ -244,7 +244,7 @@ Qt3DCore::QEntity* GLTFIO::node(const QString &id) // So if the node has only 1 mesh, we only create 1 QEntity // Otherwise if there are n meshes, there is 1 QEntity, with n children for each mesh/material combo { - QVector<QEntity *> entities; + QList<QEntity *> entities; const auto meshes = jsonObj.value(KEY_MESHES).toArray(); for (const QJsonValue &mesh : meshes) { @@ -1040,7 +1040,7 @@ void GLTFIO::processJSONTechnique(const QString &id, const QJsonObject &jsonObje //Process states to enable const QJsonArray enableStatesArray = states.value(KEY_ENABLE).toArray(); - QVector<int> enableStates; + QList<int> enableStates; for (const QJsonValue &enableValue : enableStatesArray) enableStates.append(enableValue.toInt()); @@ -1293,8 +1293,8 @@ QVariant GLTFIO::parameterValueFromJSON(int type, const QJsonValue &value) const QVector2D vector2D; QVector3D vector3D; QVector4D vector4D; - QVector<float> dataMat2(4, 0.0f); - QVector<float> dataMat3(9, 0.0f); + QList<float> dataMat2(4, 0.0f); + QList<float> dataMat3(9, 0.0f); switch (type) { case GL_BYTE: |