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Diffstat (limited to 'src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml')
-rw-r--r-- | src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml new file mode 100644 index 000000000..e5ec0562a --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml @@ -0,0 +1,145 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property alias specular: specularTextureImage.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { name: "specularTexture"; + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: specularTextureImage; } + } + }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} |