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diff --git a/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml
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--- a/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-
-Material {
- id: root
-
- property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
- property alias diffuse: diffuseTextureImage.source
- property alias specular: specularTextureImage.source
- property real shininess: 150.0
- property real textureScale: 1.0
-
- parameters: [
- Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) },
- Parameter {
- name: "diffuseTexture"
- value: Texture2D {
- id: diffuseTexture
- minificationFilter: Texture.LinearMipMapLinear
- magnificationFilter: Texture.Linear
- wrapMode {
- x: WrapMode.Repeat
- y: WrapMode.Repeat
- }
- generateMipMaps: true
- maximumAnisotropy: 16.0
- TextureImage { id: diffuseTextureImage; }
- }
- },
- Parameter { name: "specularTexture";
- value: Texture2D {
- id: specularTexture
- minificationFilter: Texture.LinearMipMapLinear
- magnificationFilter: Texture.Linear
- wrapMode {
- x: WrapMode.Repeat
- y: WrapMode.Repeat
- }
- generateMipMaps: true
- maximumAnisotropy: 16.0
- TextureImage { id: specularTextureImage; }
- }
- },
- Parameter { name: "shininess"; value: root.shininess },
- Parameter { name: "texCoordScale"; value: textureScale }
- ]
-
- effect: DefaultEffect {
- vertexES: "qrc:/shaders/es2/diffusemap.vert"
- fragmentES: "qrc:/shaders/es2/diffusespecularmap.frag"
- vertex: "qrc:/shaders/gl3/diffusemap.vert"
- fragment: "qrc:/shaders/gl3/diffusespecularmap.frag"
- }
-}