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+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Logic 2.0
+import QtQml 2.2
+
+Entity {
+ id: root
+ property Camera camera
+ property real linearSpeed: 10.0
+ property real lookSpeed: 180.0
+
+ QtObject {
+ id: d
+ readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
+ readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active
+ readonly property real vx: txAxis.value * linearSpeed;
+ readonly property real vy: tyAxis.value * linearSpeed;
+ readonly property real vz: tzAxis.value * linearSpeed;
+ readonly property real dx: rxAxis.value * lookSpeed
+ readonly property real dy: ryAxis.value * lookSpeed
+ readonly property bool fineMotion: fineMotionAction.active
+ }
+
+ KeyboardDevice {
+ id: keyboardSourceDevice
+ }
+
+ MouseDevice {
+ id: mouseSourceDevice
+ sensitivity: d.fineMotion ? 0.01 : 0.1
+ }
+
+ components: [
+
+ LogicalDevice {
+ actions: [
+ Action {
+ id: leftMouseButtonAction
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ buttons: [MouseEvent.LeftButton]
+ }
+ },
+ Action {
+ id: fineMotionAction
+ ActionInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Shift]
+ }
+ }
+ ] // actions
+
+ axes: [
+ // Rotation
+ Axis {
+ id: rxAxis
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.X
+ }
+ },
+ Axis {
+ id: ryAxis
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.Y
+ }
+ },
+ // Translation
+ Axis {
+ id: txAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Left]
+ scale: -1.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Right]
+ scale: 1.0
+ }
+ },
+ Axis {
+ id: tzAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Up]
+ scale: 1.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Down]
+ scale: -1.0
+ }
+ },
+ Axis {
+ id: tyAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_PageUp]
+ scale: 1.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_PageDown]
+ scale: -1.0
+ }
+ }
+ ] // axes
+ },
+
+ FrameAction {
+ onTriggered: {
+ // The time difference since the last frame is passed in as the
+ // argument dt. It is a floating point value in units of seconds.
+ root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
+
+ if (d.leftMouseButtonPressed) {
+ root.camera.pan(d.dx * dt, d.firstPersonUp)
+ root.camera.tilt(d.dy * dt)
+ }
+ }
+ }
+ ] // components
+}