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Diffstat (limited to 'src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml')
-rw-r--r-- | src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml b/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml new file mode 100644 index 000000000..e60bcefc8 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id:root + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 ) + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property real shininess: 150.0 + + + ShaderProgram { + id: gl3PhongShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/phong.frag") + } + + ShaderProgram { + id: gl2es2PhongShader + vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/phong.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess } + ] + + techniques: [ + // GL 3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3PhongShader + } + }, + + // GL 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongShader + } + }, + + // ES 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongShader + } + } + ] + } +} + |