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Diffstat (limited to 'src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml')
-rw-r--r-- | src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml b/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml new file mode 100644 index 000000000..b985c213b --- /dev/null +++ b/src/quick3d/imports/render/defaults/qml/PhongAlphaMaterial.qml @@ -0,0 +1,139 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Renderer 2.0 + +Material { + id:root + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 ) + property color specular: Qt.rgba( 0.95, 0.95, 0.95, 1.0 ) + property real shininess: 150.0 + property real alpha: 0.5 + + + ShaderProgram { + id: gl3PhongAlphaShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.frag") + } + + ShaderProgram { + id: gl2es2PhongAlphaShader + vertexShaderCode: loadSource("qrc:/shaders/es2/phongalpha.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/phongalpha.frag") + } + + effect: Effect { + + parameters: [ + Parameter { name: "alpha"; value: root.alpha }, + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) }, + Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) } + ] + + techniques: [ + // GL 3 Technique + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.Core + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3PhongAlphaShader + renderStates: [ + DepthMask { mask: false }, + BlendState { + srcRGB: BlendState.SrcAlpha + dstRGB: BlendState.OneMinusSrcAlpha + }, + BlendEquation {mode: BlendEquation.FuncAdd} + ] + } + }, + + // GL 2 Technique + Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongAlphaShader + renderStates: [ + DepthMask { mask: false }, + BlendState { + srcRGB: BlendState.SrcAlpha + dstRGB: BlendState.OneMinusSrcAlpha + }, + BlendEquation {mode: BlendEquation.FuncAdd} + ] + } + }, + + // ES 2 Technique + Technique { + openGLFilter { + api: OpenGLFilter.ES + profile: OpenGLFilter.None + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongAlphaShader + renderStates: [ + DepthMask { mask: false }, + BlendState { + srcRGB: BlendState.SrcAlpha + dstRGB: BlendState.OneMinusSrcAlpha + }, + BlendEquation {mode: BlendEquation.FuncAdd} + ] + } + } + ] + } +} + |