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-rw-r--r--src/quick3d/imports/render/qt3dquick3drendererplugin.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp b/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
index d9c2dff3a..bb3fd8bd2 100644
--- a/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drendererplugin.cpp
@@ -91,6 +91,10 @@
#include <Qt3DRenderer/qstencilop.h>
#include <Qt3DRenderer/qstencilopseparate.h>
#include <Qt3DRenderer/qstencilmask.h>
+#include <Qt3DRenderer/qattribute.h>
+#include <Qt3DRenderer/qbuffer.h>
+#include <Qt3DRenderer/qgeometry.h>
+#include <Qt3DRenderer/qgeometryrenderer.h>
#include <Qt3DQuickRenderer/quick3dtechnique.h>
#include <Qt3DQuickRenderer/quick3dmaterial.h>
#include <Qt3DQuickRenderer/quick3dtechniquefilter.h>
@@ -108,6 +112,7 @@
#include <Qt3DQuickRenderer/quick3dshaderdataarray.h>
#include <Qt3DQuickRenderer/quick3dstateset.h>
#include <Qt3DQuickRenderer/quick3drendertargetselector.h>
+#include <Qt3DQuickRenderer/quick3dgeometry.h>
static void initResources()
{
@@ -190,6 +195,14 @@ void Qt3DQuick3DRendererPlugin::registerTypes(const char *uri)
qmlRegisterUncreatableType<Qt3D::QAbstractTextureImage>(uri, 2, 0, "QAbstractTextureImage", QStringLiteral("QAbstractTextureImage is abstract"));
qmlRegisterType<Qt3D::QTextureImage>(uri, 2, 0, "TextureImage");
+ // Geometry
+ qmlRegisterUncreatableType<Qt3D::QAbstractAttribute>(uri, 2, 0, "QAbstractAttribute", QStringLiteral("QAbstractAttribute is abstract"));
+ qmlRegisterUncreatableType<Qt3D::QAbstractBuffer>(uri, 2, 0, "QAbstractBuffer", QStringLiteral("QAbstractBuffer is abstract"));
+ qmlRegisterType<Qt3D::QAttribute>(uri, 2, 0, "Attribute");
+ qmlRegisterType<Qt3D::QBuffer>(uri, 2, 0, "Buffer");
+ qmlRegisterExtendedType<Qt3D::QGeometry, Qt3D::Render::Quick::Quick3DGeometry>(uri, 2, 0, "Geometry");
+ qmlRegisterType<Qt3D::QGeometryRenderer>(uri, 2, 0, "GeometryRenderer");
+
// Meshes
qmlRegisterUncreatableType<Qt3D::QAbstractMesh>(uri, 2, 0, "QAbstractMesh", QStringLiteral("QAbstractMesh is abstract"));
qmlRegisterType<Qt3D::QMesh>(uri, 2, 0, "Mesh");