diff options
Diffstat (limited to 'src/quick3d/imports/render/qt3dquick3drenderplugin.cpp')
-rw-r--r-- | src/quick3d/imports/render/qt3dquick3drenderplugin.cpp | 128 |
1 files changed, 65 insertions, 63 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp index 2e68893d6..cdffa9734 100644 --- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp +++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp @@ -39,89 +39,91 @@ ****************************************************************************/ #include "qt3dquick3drenderplugin.h" -#include <Qt3DRender/qsceneloader.h> -#include <Qt3DRender/qmesh.h> -#include <Qt3DRender/qrenderpass.h> -#include <Qt3DRender/qshaderprogram.h> -#include <Qt3DRender/qviewport.h> -#include <Qt3DRender/qrenderpassfilter.h> -#include <Qt3DRender/qtechniquefilter.h> -#include <Qt3DRender/qrendertargetselector.h> -#include <Qt3DRender/qrendersurfaceselector.h> -#include <Qt3DRender/qtexture.h> -#include <Qt3DRender/qtechnique.h> -#include <Qt3DRender/qcameraselector.h> -#include <Qt3DRender/qeffect.h> -#include <Qt3DRender/qparameter.h> -#include <Qt3DRender/qfilterkey.h> -#include <Qt3DRender/qlayer.h> + #include <Qt3DRender/qabstractlight.h> -#include <Qt3DRender/qspotlight.h> -#include <Qt3DRender/qdirectionallight.h> -#include <Qt3DRender/qpointlight.h> -#include <Qt3DRender/qgraphicsapifilter.h> -#include <Qt3DRender/qrenderstate.h> -#include <Qt3DRender/qblendequationarguments.h> -#include <Qt3DRender/qblendequation.h> +#include <Qt3DRender/qalphacoverage.h> #include <Qt3DRender/qalphatest.h> -#include <Qt3DRender/qdepthtest.h> -#include <Qt3DRender/qnodepthmask.h> +#include <Qt3DRender/qattribute.h> +#include <Qt3DRender/qblendequation.h> +#include <Qt3DRender/qblendequationarguments.h> +#include <Qt3DRender/qbuffer.h> +#include <Qt3DRender/qcamera.h> +#include <Qt3DRender/qcameralens.h> +#include <Qt3DRender/qcameraselector.h> +#include <Qt3DRender/qclearbuffers.h> +#include <Qt3DRender/qclipplane.h> +#include <Qt3DRender/qcolormask.h> +#include <Qt3DRender/qcomputecommand.h> #include <Qt3DRender/qcullface.h> -#include <Qt3DRender/qfrontface.h> -#include <Qt3DRender/qstenciltest.h> -#include <Qt3DRender/qstenciltestarguments.h> -#include <Qt3DRender/qscissortest.h> +#include <Qt3DRender/qdepthtest.h> +#include <Qt3DRender/qdirectionallight.h> +#include <Qt3DRender/qdispatchcompute.h> #include <Qt3DRender/qdithering.h> -#include <Qt3DRender/qrendertargetoutput.h> -#include <Qt3DRender/qclearbuffers.h> -#include <Qt3DRender/qalphacoverage.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qfilterkey.h> +#include <Qt3DRender/qfrontface.h> +#include <Qt3DRender/qfrustumculling.h> +#include <Qt3DRender/qgeometry.h> +#include <Qt3DRender/qgeometryrenderer.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <Qt3DRender/qlayer.h> +#include <Qt3DRender/qmesh.h> #include <Qt3DRender/qmultisampleantialiasing.h> +#include <Qt3DRender/qnodepthmask.h> +#include <Qt3DRender/qnodraw.h> +#include <Qt3DRender/qobjectpicker.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qpickevent.h> +#include <Qt3DRender/qpickingsettings.h> +#include <Qt3DRender/qpointlight.h> #include <Qt3DRender/qpointsize.h> #include <Qt3DRender/qpolygonoffset.h> -#include <Qt3DRender/qcolormask.h> -#include <Qt3DRender/qshaderdata.h> -#include <Qt3DRender/qnodraw.h> -#include <Qt3DRender/qclipplane.h> +#include <Qt3DRender/qrendercapture.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qrenderpassfilter.h> +#include <Qt3DRender/qrendersettings.h> +#include <Qt3DRender/qrenderstate.h> +#include <Qt3DRender/qrendersurfaceselector.h> +#include <Qt3DRender/qrendertargetoutput.h> +#include <Qt3DRender/qrendertargetselector.h> +#include <Qt3DRender/qsceneloader.h> +#include <Qt3DRender/qscissortest.h> #include <Qt3DRender/qseamlesscubemap.h> +#include <Qt3DRender/qshaderdata.h> +#include <Qt3DRender/qshaderprogram.h> #include <Qt3DRender/qsortpolicy.h> +#include <Qt3DRender/qspotlight.h> +#include <Qt3DRender/qstencilmask.h> #include <Qt3DRender/qstenciloperation.h> #include <Qt3DRender/qstenciloperationarguments.h> -#include <Qt3DRender/qstencilmask.h> -#include <Qt3DRender/qattribute.h> -#include <Qt3DRender/qbuffer.h> -#include <Qt3DRender/qgeometry.h> -#include <Qt3DRender/qgeometryrenderer.h> -#include <Qt3DRender/qobjectpicker.h> -#include <Qt3DRender/qpickevent.h> -#include <Qt3DRender/qfrustumculling.h> -#include <Qt3DRender/qdispatchcompute.h> -#include <Qt3DRender/qcomputecommand.h> -#include <Qt3DRender/qcameralens.h> -#include <Qt3DRender/qcamera.h> -#include <Qt3DRender/qrendersettings.h> -#include <Qt3DRender/qpickingsettings.h> -#include <Qt3DRender/qrendercapture.h> +#include <Qt3DRender/qstenciltest.h> +#include <Qt3DRender/qstenciltestarguments.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qtechniquefilter.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qviewport.h> +#include <QtGui/qwindow.h> + +#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h> +#include <Qt3DQuickRender/private/quick3dbuffer_p.h> +#include <Qt3DQuickRender/private/quick3deffect_p.h> +#include <Qt3DQuickRender/private/quick3dgeometry_p.h> #include <Qt3DQuickRender/private/quick3dlayerfilter_p.h> -#include <Qt3DQuickRender/private/quick3dtechnique_p.h> #include <Qt3DQuickRender/private/quick3dmaterial_p.h> -#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h> -#include <Qt3DQuickRender/private/quick3dviewport_p.h> +#include <Qt3DQuickRender/private/quick3dparameter_p.h> +#include <Qt3DQuickRender/private/quick3drenderpass_p.h> #include <Qt3DQuickRender/private/quick3drenderpassfilter_p.h> #include <Qt3DQuickRender/private/quick3drendertargetoutput_p.h> -#include <Qt3DQuickRender/private/quick3deffect_p.h> +#include <Qt3DQuickRender/private/quick3drendertargetselector_p.h> #include <Qt3DQuickRender/private/quick3dscene_p.h> -#include <Qt3DQuickRender/private/quick3dtexture_p.h> -#include <Qt3DQuickRender/private/quick3drenderpass_p.h> -#include <Qt3DQuickRender/private/quick3dparameter_p.h> #include <Qt3DQuickRender/private/quick3dshaderdata_p.h> #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> #include <Qt3DQuickRender/private/quick3dstateset_p.h> -#include <Qt3DQuickRender/private/quick3drendertargetselector_p.h> -#include <Qt3DQuickRender/private/quick3dgeometry_p.h> -#include <Qt3DQuickRender/private/quick3dbuffer_p.h> -#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h> +#include <Qt3DQuickRender/private/quick3dtechnique_p.h> +#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h> +#include <Qt3DQuickRender/private/quick3dtexture_p.h> +#include <Qt3DQuickRender/private/quick3dviewport_p.h> -#include <QtGui/qwindow.h> QT_BEGIN_NAMESPACE |