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-rw-r--r--src/quick3d/imports/render/qt3dquick3drenderplugin.cpp128
1 files changed, 65 insertions, 63 deletions
diff --git a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
index 2e68893d6..cdffa9734 100644
--- a/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
+++ b/src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
@@ -39,89 +39,91 @@
****************************************************************************/
#include "qt3dquick3drenderplugin.h"
-#include <Qt3DRender/qsceneloader.h>
-#include <Qt3DRender/qmesh.h>
-#include <Qt3DRender/qrenderpass.h>
-#include <Qt3DRender/qshaderprogram.h>
-#include <Qt3DRender/qviewport.h>
-#include <Qt3DRender/qrenderpassfilter.h>
-#include <Qt3DRender/qtechniquefilter.h>
-#include <Qt3DRender/qrendertargetselector.h>
-#include <Qt3DRender/qrendersurfaceselector.h>
-#include <Qt3DRender/qtexture.h>
-#include <Qt3DRender/qtechnique.h>
-#include <Qt3DRender/qcameraselector.h>
-#include <Qt3DRender/qeffect.h>
-#include <Qt3DRender/qparameter.h>
-#include <Qt3DRender/qfilterkey.h>
-#include <Qt3DRender/qlayer.h>
+
#include <Qt3DRender/qabstractlight.h>
-#include <Qt3DRender/qspotlight.h>
-#include <Qt3DRender/qdirectionallight.h>
-#include <Qt3DRender/qpointlight.h>
-#include <Qt3DRender/qgraphicsapifilter.h>
-#include <Qt3DRender/qrenderstate.h>
-#include <Qt3DRender/qblendequationarguments.h>
-#include <Qt3DRender/qblendequation.h>
+#include <Qt3DRender/qalphacoverage.h>
#include <Qt3DRender/qalphatest.h>
-#include <Qt3DRender/qdepthtest.h>
-#include <Qt3DRender/qnodepthmask.h>
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/qblendequation.h>
+#include <Qt3DRender/qblendequationarguments.h>
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DRender/qcameralens.h>
+#include <Qt3DRender/qcameraselector.h>
+#include <Qt3DRender/qclearbuffers.h>
+#include <Qt3DRender/qclipplane.h>
+#include <Qt3DRender/qcolormask.h>
+#include <Qt3DRender/qcomputecommand.h>
#include <Qt3DRender/qcullface.h>
-#include <Qt3DRender/qfrontface.h>
-#include <Qt3DRender/qstenciltest.h>
-#include <Qt3DRender/qstenciltestarguments.h>
-#include <Qt3DRender/qscissortest.h>
+#include <Qt3DRender/qdepthtest.h>
+#include <Qt3DRender/qdirectionallight.h>
+#include <Qt3DRender/qdispatchcompute.h>
#include <Qt3DRender/qdithering.h>
-#include <Qt3DRender/qrendertargetoutput.h>
-#include <Qt3DRender/qclearbuffers.h>
-#include <Qt3DRender/qalphacoverage.h>
+#include <Qt3DRender/qeffect.h>
+#include <Qt3DRender/qfilterkey.h>
+#include <Qt3DRender/qfrontface.h>
+#include <Qt3DRender/qfrustumculling.h>
+#include <Qt3DRender/qgeometry.h>
+#include <Qt3DRender/qgeometryrenderer.h>
+#include <Qt3DRender/qgraphicsapifilter.h>
+#include <Qt3DRender/qlayer.h>
+#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qmultisampleantialiasing.h>
+#include <Qt3DRender/qnodepthmask.h>
+#include <Qt3DRender/qnodraw.h>
+#include <Qt3DRender/qobjectpicker.h>
+#include <Qt3DRender/qparameter.h>
+#include <Qt3DRender/qpickevent.h>
+#include <Qt3DRender/qpickingsettings.h>
+#include <Qt3DRender/qpointlight.h>
#include <Qt3DRender/qpointsize.h>
#include <Qt3DRender/qpolygonoffset.h>
-#include <Qt3DRender/qcolormask.h>
-#include <Qt3DRender/qshaderdata.h>
-#include <Qt3DRender/qnodraw.h>
-#include <Qt3DRender/qclipplane.h>
+#include <Qt3DRender/qrendercapture.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qrenderpassfilter.h>
+#include <Qt3DRender/qrendersettings.h>
+#include <Qt3DRender/qrenderstate.h>
+#include <Qt3DRender/qrendersurfaceselector.h>
+#include <Qt3DRender/qrendertargetoutput.h>
+#include <Qt3DRender/qrendertargetselector.h>
+#include <Qt3DRender/qsceneloader.h>
+#include <Qt3DRender/qscissortest.h>
#include <Qt3DRender/qseamlesscubemap.h>
+#include <Qt3DRender/qshaderdata.h>
+#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/qsortpolicy.h>
+#include <Qt3DRender/qspotlight.h>
+#include <Qt3DRender/qstencilmask.h>
#include <Qt3DRender/qstenciloperation.h>
#include <Qt3DRender/qstenciloperationarguments.h>
-#include <Qt3DRender/qstencilmask.h>
-#include <Qt3DRender/qattribute.h>
-#include <Qt3DRender/qbuffer.h>
-#include <Qt3DRender/qgeometry.h>
-#include <Qt3DRender/qgeometryrenderer.h>
-#include <Qt3DRender/qobjectpicker.h>
-#include <Qt3DRender/qpickevent.h>
-#include <Qt3DRender/qfrustumculling.h>
-#include <Qt3DRender/qdispatchcompute.h>
-#include <Qt3DRender/qcomputecommand.h>
-#include <Qt3DRender/qcameralens.h>
-#include <Qt3DRender/qcamera.h>
-#include <Qt3DRender/qrendersettings.h>
-#include <Qt3DRender/qpickingsettings.h>
-#include <Qt3DRender/qrendercapture.h>
+#include <Qt3DRender/qstenciltest.h>
+#include <Qt3DRender/qstenciltestarguments.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DRender/qtechniquefilter.h>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qviewport.h>
+#include <QtGui/qwindow.h>
+
+#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>
+#include <Qt3DQuickRender/private/quick3dbuffer_p.h>
+#include <Qt3DQuickRender/private/quick3deffect_p.h>
+#include <Qt3DQuickRender/private/quick3dgeometry_p.h>
#include <Qt3DQuickRender/private/quick3dlayerfilter_p.h>
-#include <Qt3DQuickRender/private/quick3dtechnique_p.h>
#include <Qt3DQuickRender/private/quick3dmaterial_p.h>
-#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h>
-#include <Qt3DQuickRender/private/quick3dviewport_p.h>
+#include <Qt3DQuickRender/private/quick3dparameter_p.h>
+#include <Qt3DQuickRender/private/quick3drenderpass_p.h>
#include <Qt3DQuickRender/private/quick3drenderpassfilter_p.h>
#include <Qt3DQuickRender/private/quick3drendertargetoutput_p.h>
-#include <Qt3DQuickRender/private/quick3deffect_p.h>
+#include <Qt3DQuickRender/private/quick3drendertargetselector_p.h>
#include <Qt3DQuickRender/private/quick3dscene_p.h>
-#include <Qt3DQuickRender/private/quick3dtexture_p.h>
-#include <Qt3DQuickRender/private/quick3drenderpass_p.h>
-#include <Qt3DQuickRender/private/quick3dparameter_p.h>
#include <Qt3DQuickRender/private/quick3dshaderdata_p.h>
#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
#include <Qt3DQuickRender/private/quick3dstateset_p.h>
-#include <Qt3DQuickRender/private/quick3drendertargetselector_p.h>
-#include <Qt3DQuickRender/private/quick3dgeometry_p.h>
-#include <Qt3DQuickRender/private/quick3dbuffer_p.h>
-#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>
+#include <Qt3DQuickRender/private/quick3dtechnique_p.h>
+#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h>
+#include <Qt3DQuickRender/private/quick3dtexture_p.h>
+#include <Qt3DQuickRender/private/quick3dviewport_p.h>
-#include <QtGui/qwindow.h>
QT_BEGIN_NAMESPACE