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-rw-r--r--src/quick3d/imports/scene3d/scene3drenderer.cpp43
1 files changed, 24 insertions, 19 deletions
diff --git a/src/quick3d/imports/scene3d/scene3drenderer.cpp b/src/quick3d/imports/scene3d/scene3drenderer.cpp
index 312dc41cb..f28633c88 100644
--- a/src/quick3d/imports/scene3d/scene3drenderer.cpp
+++ b/src/quick3d/imports/scene3d/scene3drenderer.cpp
@@ -53,7 +53,6 @@
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/private/qservicelocator_p.h>
-#include <scene3dcleaner_p.h>
#include <scene3ditem_p.h>
#include <scene3dlogging_p.h>
#include <scene3dsgnode_p.h>
@@ -144,16 +143,15 @@ private:
signal of the window is not called. Therefore the cleanup method is invoked
to properly destroy the aspect engine.
*/
-Scene3DRenderer::Scene3DRenderer(Scene3DItem *item, Qt3DCore::QAspectEngine *aspectEngine, QRenderAspect *renderAspect)
+Scene3DRenderer::Scene3DRenderer()
: QObject()
- , m_item(item)
- , m_aspectEngine(aspectEngine)
- , m_renderAspect(renderAspect)
+ , m_item(nullptr)
+ , m_aspectEngine(nullptr)
+ , m_renderAspect(nullptr)
, m_multisampledFBO(nullptr)
, m_finalFBO(nullptr)
, m_texture(nullptr)
, m_node(nullptr)
- , m_cleaner(nullptr)
, m_window(nullptr)
, m_multisample(false) // this value is not used, will be synced from the Scene3DItem instead
, m_lastMultisample(false)
@@ -165,6 +163,17 @@ Scene3DRenderer::Scene3DRenderer(Scene3DItem *item, Qt3DCore::QAspectEngine *asp
, m_allowRendering(0)
, m_compositingMode(Scene3DItem::FBO)
{
+}
+
+void Scene3DRenderer::init(Scene3DItem *item, Qt3DCore::QAspectEngine *aspectEngine,
+ QRenderAspect *renderAspect)
+{
+ m_item = item;
+ m_window = m_item->window();
+ m_aspectEngine = aspectEngine;
+ m_renderAspect = renderAspect;
+ m_needsShutdown = true;
+
Q_CHECK_PTR(m_item);
Q_CHECK_PTR(m_item->window());
@@ -215,21 +224,14 @@ void Scene3DRenderer::scheduleRootEntityChange()
QMetaObject::invokeMethod(m_item, "applyRootEntityChange", Qt::QueuedConnection);
}
-void Scene3DRenderer::setCleanerHelper(Scene3DCleaner *cleaner)
-{
- m_cleaner = cleaner;
- if (m_cleaner) {
- // Window closed case
- QObject::connect(m_item->window(), &QQuickWindow::destroyed, m_cleaner, &Scene3DCleaner::cleanup);
- m_cleaner->setRenderer(this);
- }
-}
-
// Executed in the QtQuick render thread (which may even be the gui/main with QQuickWidget / RenderControl).
void Scene3DRenderer::shutdown()
{
qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread();
+ // In case the same item is rendered on another window reset it
+ m_resetRequested = true;
+
// Set to null so that subsequent calls to render
// would return early
m_item = nullptr;
@@ -243,8 +245,13 @@ void Scene3DRenderer::shutdown()
// Shutdown the Renderer Aspect while the OpenGL context
// is still valid
- if (m_renderAspect)
+ if (m_renderAspect) {
static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->renderShutdown();
+ m_renderAspect = nullptr;
+ }
+ m_aspectEngine = nullptr;
+ m_finalFBO.reset();
+ m_multisampledFBO.reset();
}
// QtQuick render thread (which may also be the gui/main thread with QQuickWidget / RenderControl)
@@ -254,7 +261,6 @@ void Scene3DRenderer::onSceneGraphInvalidated()
if (m_needsShutdown) {
m_needsShutdown = false;
shutdown();
- QMetaObject::invokeMethod(m_cleaner, "cleanup");
}
}
@@ -265,7 +271,6 @@ void Scene3DRenderer::onWindowChanged(QQuickWindow *w)
if (m_needsShutdown) {
m_needsShutdown = false;
shutdown();
- QMetaObject::invokeMethod(m_cleaner, "cleanup");
}
}
}