diff options
Diffstat (limited to 'src/quick3d/imports')
-rw-r--r-- | src/quick3d/imports/extras/defaults/defaults.pri | 6 | ||||
-rw-r--r-- | src/quick3d/imports/extras/defaults/qml/OrbitController.qml | 235 | ||||
-rw-r--r-- | src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp | 5 |
3 files changed, 243 insertions, 3 deletions
diff --git a/src/quick3d/imports/extras/defaults/defaults.pri b/src/quick3d/imports/extras/defaults/defaults.pri index eee644925..249c9139b 100644 --- a/src/quick3d/imports/extras/defaults/defaults.pri +++ b/src/quick3d/imports/extras/defaults/defaults.pri @@ -4,7 +4,7 @@ # resource file. # # To have the plugin register them as types, add an entries to the -# qmldir array in qt3dquick3drenderplugin.cpp +# qmldir array in qt3dquick3dextrasplugin.cpp QML_FILES = \ $$PWD/qml/PhongMaterial.qml \ $$PWD/qml/DiffuseMapMaterial.qml \ @@ -17,4 +17,6 @@ QML_FILES = \ $$PWD/qml/SkyboxEntity.qml \ $$PWD/qml/GoochMaterial.qml \ $$PWD/qml/PhongAlphaMaterial.qml \ - $$PWD/qml/TextureMaterial.qml + $$PWD/qml/TextureMaterial.qml \ + $$PWD/qml/OrbitController.qml \ + $$PWD/qml/FirstPersonCameraController.qml diff --git a/src/quick3d/imports/extras/defaults/qml/OrbitController.qml b/src/quick3d/imports/extras/defaults/qml/OrbitController.qml new file mode 100644 index 000000000..bba114730 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/OrbitController.qml @@ -0,0 +1,235 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com> +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Logic 2.0 +import QtQml 2.2 + +Entity { + id: root + property Camera camera + property real linearSpeed: 10.0 + property real lookSpeed: 180.0 + property real zoomLimit: 2.0 + + QtObject { + id: d + readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0) + readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active + readonly property bool rightMouseButtonPressed: rightMouseButtonAction.active + readonly property bool shiftPressed: shiftAction.active + readonly property bool altPressed: altAction.active + property real translationX: clampInputs(leftMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * linearSpeed; + property real translationY: clampInputs(leftMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * linearSpeed; + property real translationZ: keyboardZAxis.value * linearSpeed; + property real orbitX: clampInputs(rightMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * lookSpeed; + property real orbitY: clampInputs(rightMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * lookSpeed; + } + + function clampInputs(input1, input2) { + var axisValue = input1 + input2; + return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; + } + + function zoomDistance(firstPoint, secondPoint) { + var u = secondPoint.minus(firstPoint); u = u.times(u); + return u.x + u.y + u.z; + } + + KeyboardDevice { + id: keyboardSourceDevice + } + + MouseDevice { + id: mouseSourceDevice + sensitivity: 0.1 + } + + components: [ + + LogicalDevice { + actions: [ + Action { + id: leftMouseButtonAction + ActionInput { + sourceDevice: mouseSourceDevice + buttons: [MouseEvent.LeftButton] + } + }, + Action { + id: rightMouseButtonAction + ActionInput { + sourceDevice: mouseSourceDevice + buttons: [MouseEvent.RightButton] + } + }, + Action { + id: shiftAction + ActionInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Shift] + } + }, + Action { + id: altAction + ActionInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Alt] + } + } + ] // actions + + axes: [ + // Mouse + Axis { + id: mouseXAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.X + } + }, + Axis { + id: mouseYAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.Y + } + }, + // Keyboard + Axis { + id: keyboardXAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Left] + scale: -1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Right] + scale: 1.0 + } + }, + Axis { + id: keyboardZAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Up] + scale: d.shiftPressed ? 1.0 : 0.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Down] + scale: d.shiftPressed ? -1.0 : 0.0 + } + }, + Axis { + id: keyboardYAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Up] + scale: d.shiftPressed ? 0.0 : 1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Down] + scale: d.shiftPressed ? 0.0 : -1.0 + } + } + ] // axes + }, + + FrameAction { + onTriggered: { + // The time difference since the last frame is passed in as the + // argument dt. It is a floating point value in units of seconds. + + // Mouse input + if (d.leftMouseButtonPressed) { + if (d.rightMouseButtonPressed) { + if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { + // Dolly up to limit + root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter); + } else { + // Too close, Dolly backwards + root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); + } + } else { + // Translate + root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt)); + return + } + } else if (d.rightMouseButtonPressed) { + // Orbit + root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); + root.camera.tiltAboutViewCenter(d.orbitY * dt); + } + // Keyboard input + if (d.altPressed) { + // Orbit + root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp); + root.camera.tiltAboutViewCenter(d.orbitY * dt); + } else if (d.shiftPressed) { + if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) { + // Dolly up to limit + root.camera.translate(Qt.vector3d(0, 0, d.translationZ).times(dt), Camera.DontTranslateViewCenter); + } else { + // Too close, Dolly backwards + root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter); + } + } else { + // Translate + root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt)); + } + } + } + ] // components +} diff --git a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp index cd7743915..95be07095 100644 --- a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp +++ b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp @@ -72,7 +72,10 @@ static const struct { // FrameGraphs { "ForwardRenderer", 2, 0 }, // Entities - { "SkyboxEntity", 2, 0 } + { "SkyboxEntity", 2, 0 }, + // Camera Controllers + { "OrbitController", 2, 0 }, + { "FirstPersonCameraController", 2, 0 }, }; void Qt3DQuick3DExtrasPlugin::registerTypes(const char *uri) |