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-rw-r--r--src/quick3d/imports/extras/defaults/defaults.pri6
-rw-r--r--src/quick3d/imports/extras/defaults/qml/OrbitController.qml235
-rw-r--r--src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp5
3 files changed, 243 insertions, 3 deletions
diff --git a/src/quick3d/imports/extras/defaults/defaults.pri b/src/quick3d/imports/extras/defaults/defaults.pri
index eee644925..249c9139b 100644
--- a/src/quick3d/imports/extras/defaults/defaults.pri
+++ b/src/quick3d/imports/extras/defaults/defaults.pri
@@ -4,7 +4,7 @@
# resource file.
#
# To have the plugin register them as types, add an entries to the
-# qmldir array in qt3dquick3drenderplugin.cpp
+# qmldir array in qt3dquick3dextrasplugin.cpp
QML_FILES = \
$$PWD/qml/PhongMaterial.qml \
$$PWD/qml/DiffuseMapMaterial.qml \
@@ -17,4 +17,6 @@ QML_FILES = \
$$PWD/qml/SkyboxEntity.qml \
$$PWD/qml/GoochMaterial.qml \
$$PWD/qml/PhongAlphaMaterial.qml \
- $$PWD/qml/TextureMaterial.qml
+ $$PWD/qml/TextureMaterial.qml \
+ $$PWD/qml/OrbitController.qml \
+ $$PWD/qml/FirstPersonCameraController.qml
diff --git a/src/quick3d/imports/extras/defaults/qml/OrbitController.qml b/src/quick3d/imports/extras/defaults/qml/OrbitController.qml
new file mode 100644
index 000000000..bba114730
--- /dev/null
+++ b/src/quick3d/imports/extras/defaults/qml/OrbitController.qml
@@ -0,0 +1,235 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Logic 2.0
+import QtQml 2.2
+
+Entity {
+ id: root
+ property Camera camera
+ property real linearSpeed: 10.0
+ property real lookSpeed: 180.0
+ property real zoomLimit: 2.0
+
+ QtObject {
+ id: d
+ readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
+ readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active
+ readonly property bool rightMouseButtonPressed: rightMouseButtonAction.active
+ readonly property bool shiftPressed: shiftAction.active
+ readonly property bool altPressed: altAction.active
+ property real translationX: clampInputs(leftMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * linearSpeed;
+ property real translationY: clampInputs(leftMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * linearSpeed;
+ property real translationZ: keyboardZAxis.value * linearSpeed;
+ property real orbitX: clampInputs(rightMouseButtonPressed ? mouseXAxis.value : 0, keyboardXAxis.value) * lookSpeed;
+ property real orbitY: clampInputs(rightMouseButtonPressed ? mouseYAxis.value : 0, keyboardYAxis.value) * lookSpeed;
+ }
+
+ function clampInputs(input1, input2) {
+ var axisValue = input1 + input2;
+ return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue;
+ }
+
+ function zoomDistance(firstPoint, secondPoint) {
+ var u = secondPoint.minus(firstPoint); u = u.times(u);
+ return u.x + u.y + u.z;
+ }
+
+ KeyboardDevice {
+ id: keyboardSourceDevice
+ }
+
+ MouseDevice {
+ id: mouseSourceDevice
+ sensitivity: 0.1
+ }
+
+ components: [
+
+ LogicalDevice {
+ actions: [
+ Action {
+ id: leftMouseButtonAction
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ buttons: [MouseEvent.LeftButton]
+ }
+ },
+ Action {
+ id: rightMouseButtonAction
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ buttons: [MouseEvent.RightButton]
+ }
+ },
+ Action {
+ id: shiftAction
+ ActionInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Shift]
+ }
+ },
+ Action {
+ id: altAction
+ ActionInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Alt]
+ }
+ }
+ ] // actions
+
+ axes: [
+ // Mouse
+ Axis {
+ id: mouseXAxis
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.X
+ }
+ },
+ Axis {
+ id: mouseYAxis
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseDevice.Y
+ }
+ },
+ // Keyboard
+ Axis {
+ id: keyboardXAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Left]
+ scale: -1.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Right]
+ scale: 1.0
+ }
+ },
+ Axis {
+ id: keyboardZAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Up]
+ scale: d.shiftPressed ? 1.0 : 0.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Down]
+ scale: d.shiftPressed ? -1.0 : 0.0
+ }
+ },
+ Axis {
+ id: keyboardYAxis
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Up]
+ scale: d.shiftPressed ? 0.0 : 1.0
+ }
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ buttons: [Qt.Key_Down]
+ scale: d.shiftPressed ? 0.0 : -1.0
+ }
+ }
+ ] // axes
+ },
+
+ FrameAction {
+ onTriggered: {
+ // The time difference since the last frame is passed in as the
+ // argument dt. It is a floating point value in units of seconds.
+
+ // Mouse input
+ if (d.leftMouseButtonPressed) {
+ if (d.rightMouseButtonPressed) {
+ if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) {
+ // Dolly up to limit
+ root.camera.translate(Qt.vector3d(0, 0, d.translationY).times(dt), Camera.DontTranslateViewCenter);
+ } else {
+ // Too close, Dolly backwards
+ root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter);
+ }
+ } else {
+ // Translate
+ root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt));
+ return
+ }
+ } else if (d.rightMouseButtonPressed) {
+ // Orbit
+ root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp);
+ root.camera.tiltAboutViewCenter(d.orbitY * dt);
+ }
+ // Keyboard input
+ if (d.altPressed) {
+ // Orbit
+ root.camera.panAboutViewCenter(d.orbitX * dt, d.firstPersonUp);
+ root.camera.tiltAboutViewCenter(d.orbitY * dt);
+ } else if (d.shiftPressed) {
+ if (zoomDistance(root.camera.position, root.camera.viewCenter) > root.zoomLimit * root.zoomLimit) {
+ // Dolly up to limit
+ root.camera.translate(Qt.vector3d(0, 0, d.translationZ).times(dt), Camera.DontTranslateViewCenter);
+ } else {
+ // Too close, Dolly backwards
+ root.camera.translate(Qt.vector3d(0, 0, -1).times(dt), Camera.DontTranslateViewCenter);
+ }
+ } else {
+ // Translate
+ root.camera.translate(Qt.vector3d(d.translationX, d.translationY, 0).times(dt));
+ }
+ }
+ }
+ ] // components
+}
diff --git a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp
index cd7743915..95be07095 100644
--- a/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp
+++ b/src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp
@@ -72,7 +72,10 @@ static const struct {
// FrameGraphs
{ "ForwardRenderer", 2, 0 },
// Entities
- { "SkyboxEntity", 2, 0 }
+ { "SkyboxEntity", 2, 0 },
+ // Camera Controllers
+ { "OrbitController", 2, 0 },
+ { "FirstPersonCameraController", 2, 0 },
};
void Qt3DQuick3DExtrasPlugin::registerTypes(const char *uri)