diff options
Diffstat (limited to 'src/quick3d/imports')
-rw-r--r-- | src/quick3d/imports/scene3d/scene3ditem.cpp | 8 | ||||
-rw-r--r-- | src/quick3d/imports/scene3d/scene3ditem_p.h | 2 | ||||
-rw-r--r-- | src/quick3d/imports/scene3d/scene3drenderer.cpp | 8 | ||||
-rw-r--r-- | src/quick3d/imports/scene3d/scene3drenderer_p.h | 1 |
4 files changed, 18 insertions, 1 deletions
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp index 8cf2ffd87..57e6b0e6e 100644 --- a/src/quick3d/imports/scene3d/scene3ditem.cpp +++ b/src/quick3d/imports/scene3d/scene3ditem.cpp @@ -200,6 +200,9 @@ private: expression that depends on property updates driven by the Qt 3D simulation loop (FrameAction) will never reavaluates. */ + +qint8 Scene3DItem::ms_framesNeededToFlushPipeline = 3; + Scene3DItem::Scene3DItem(QQuickItem *parent) : QQuickItem(parent) , m_entity(nullptr) @@ -230,6 +233,11 @@ Scene3DItem::Scene3DItem(QQuickItem *parent) // we still won't get ignored by the QtQuick SG when in Underlay mode setWidth(1); setHeight(1); + + const QByteArray framesToFlushCountEnvVar = qgetenv("QT3D_SCENE3D_FRAMES_FLUSH_COUNT"); + if (!framesToFlushCountEnvVar.isEmpty()) { + ms_framesNeededToFlushPipeline = framesToFlushCountEnvVar.toInt(); + } } Scene3DItem::~Scene3DItem() diff --git a/src/quick3d/imports/scene3d/scene3ditem_p.h b/src/quick3d/imports/scene3d/scene3ditem_p.h index 3a6ca5007..41e82e9f1 100644 --- a/src/quick3d/imports/scene3d/scene3ditem_p.h +++ b/src/quick3d/imports/scene3d/scene3ditem_p.h @@ -171,7 +171,7 @@ private: QMetaObject::Connection m_windowConnection; qint8 m_framesToRender; - static const qint8 ms_framesNeededToFlushPipeline = 2; + static qint8 ms_framesNeededToFlushPipeline; }; } // Qt3DRender diff --git a/src/quick3d/imports/scene3d/scene3drenderer.cpp b/src/quick3d/imports/scene3d/scene3drenderer.cpp index 51589de6c..275068b60 100644 --- a/src/quick3d/imports/scene3d/scene3drenderer.cpp +++ b/src/quick3d/imports/scene3d/scene3drenderer.cpp @@ -148,6 +148,7 @@ Scene3DRenderer::Scene3DRenderer() , m_shouldRender(false) , m_dirtyViews(false) , m_skipFrame(false) + , m_skippedLastFrame(false) , m_allowRendering(0) , m_compositingMode(Scene3DItem::FBO) { @@ -235,9 +236,16 @@ void Scene3DRenderer::beforeSynchronize() m_skipFrame = false; ContextSaver saver; static_cast<QRenderAspectPrivate*>(QRenderAspectPrivate::get(m_renderAspect))->renderSynchronous(false); + + // Ensure the QtQuick GL state is reset to prevent previous Qt3D calls from leaving some objects bound in the state + if (!m_skippedLastFrame) + m_window->resetOpenGLState(); + + m_skippedLastFrame = true; return; } + m_skippedLastFrame = false; m_shouldRender = true; // Check size / multisampling diff --git a/src/quick3d/imports/scene3d/scene3drenderer_p.h b/src/quick3d/imports/scene3d/scene3drenderer_p.h index 22ce478e1..7c749b513 100644 --- a/src/quick3d/imports/scene3d/scene3drenderer_p.h +++ b/src/quick3d/imports/scene3d/scene3drenderer_p.h @@ -123,6 +123,7 @@ private: bool m_shouldRender; bool m_dirtyViews; bool m_skipFrame; + bool m_skippedLastFrame; QSemaphore m_allowRendering; Scene3DItem::CompositingMode m_compositingMode; QVector<Scene3DView *> m_views; |