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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dtransform.h"
+#include "abstracttransform.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+namespace Quick {
+
+Quick3DTransform::Quick3DTransform(Node *parent) : Transform(parent)
+{
+}
+
+QQmlListProperty<AbstractTransform> Quick3DTransform::transformList()
+{
+ return QQmlListProperty<AbstractTransform>(this, 0,
+ Quick3DTransform::qmlAppendTransform,
+ Quick3DTransform::transformCount,
+ Quick3DTransform::transformAt,
+ Quick3DTransform::qmlClearTransforms);
+}
+
+void Quick3DTransform::qmlAppendTransform(QQmlListProperty<AbstractTransform> *list, AbstractTransform *obj )
+{
+ if ( !obj )
+ return;
+
+ Transform *self = static_cast<Transform *>(list->object);
+ self->appendTransform(obj);
+ QObject::connect(obj, SIGNAL(transformUpdated()), self, SLOT(setTransformsDirty()));
+}
+
+AbstractTransform* Quick3DTransform::transformAt(QQmlListProperty<AbstractTransform> *list, int index)
+{
+ Transform *self = static_cast<Transform *>(list->object);
+ return self->transforms().at(index);
+}
+
+int Quick3DTransform::transformCount(QQmlListProperty<AbstractTransform> *list)
+{
+ Transform *self = static_cast<Transform *>(list->object);
+ return self->transforms().count();
+}
+
+void Quick3DTransform::qmlClearTransforms(QQmlListProperty<AbstractTransform> *list)
+{
+ Transform *self = static_cast<Transform *>(list->object);
+ Q_FOREACH (AbstractTransform *trans, self->transforms()) {
+ QObject::disconnect(trans, SIGNAL(transformUpdated()), self, SLOT(setTransformsDirty()));
+ self->removeTransform(trans);
+ }
+}
+
+} //Quick
+
+} //Qt3D
+
+QT_END_NAMESPACE