summaryrefslogtreecommitdiffstats
path: root/src/quick3d/quick3d/qt3dquickvaluetypes.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick3d/quick3d/qt3dquickvaluetypes.cpp')
-rw-r--r--src/quick3d/quick3d/qt3dquickvaluetypes.cpp544
1 files changed, 353 insertions, 191 deletions
diff --git a/src/quick3d/quick3d/qt3dquickvaluetypes.cpp b/src/quick3d/quick3d/qt3dquickvaluetypes.cpp
index 9326e8580..a4084fec3 100644
--- a/src/quick3d/quick3d/qt3dquickvaluetypes.cpp
+++ b/src/quick3d/quick3d/qt3dquickvaluetypes.cpp
@@ -42,303 +42,430 @@
QT_BEGIN_NAMESPACE
+namespace {
+
+template<typename T, int NumParams>
+QVariant createValueTypeFromNumberString(const QString &s)
+{
+ Q_STATIC_ASSERT_X(NumParams == 2 || NumParams == 3 || NumParams == 4 || NumParams == 16,
+ "Unsupported number of params; add an additional case below if necessary.");
+
+ if (s.count(u',') != NumParams - 1)
+ return QVariant();
+
+ QVarLengthArray<float, NumParams> parameters;
+ bool ok = true;
+ for (qsizetype prev = 0, next = s.indexOf(u','), length = s.length(); ok && prev < length;) {
+ parameters.append(s.mid(prev, next - prev).toFloat(&ok));
+ prev = next + 1;
+ next = (parameters.length() == NumParams - 1) ? length : s.indexOf(u',', prev);
+ }
+
+ if (!ok)
+ return QVariant();
+
+ if constexpr (NumParams == 2) {
+ return T(parameters[0], parameters[1]);
+ } else if constexpr (NumParams == 3) {
+ return T(parameters[0], parameters[1], parameters[2]);
+ } else if constexpr (NumParams == 4) {
+ return T(parameters[0], parameters[1], parameters[2], parameters[3]);
+ } else if constexpr (NumParams == 16) {
+ return T(parameters[0], parameters[1], parameters[2], parameters[3],
+ parameters[4], parameters[5], parameters[6], parameters[7],
+ parameters[8], parameters[9], parameters[10], parameters[11],
+ parameters[12], parameters[13], parameters[14], parameters[15]);
+ } else {
+ Q_UNREACHABLE();
+ }
+
+ return QVariant();
+}
+
+}
+
namespace Qt3DCore {
namespace Quick {
-QString Quick3DColorValueType::toString() const
+QVariant QQuick3DColorValueType::create(const QJSValue &params)
+{
+ return params.isString() ? QColor(params.toString()) : QVariant();
+}
+
+QString QQuick3DColorValueType::toString() const
{
return v.name(v.alpha() != 255 ? QColor::HexArgb : QColor::HexRgb);
}
-qreal Quick3DColorValueType::r() const
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
+QVariant QQuick3DColorValueType::lighter(qreal factor) const
+{
+ return QQml_colorProvider()->lighter(this->v, factor);
+}
+
+QVariant QQuick3DColorValueType::darker(qreal factor) const
+{
+ return QQml_colorProvider()->darker(this->v, factor);
+}
+
+QVariant QQuick3DColorValueType::alpha(qreal value) const
+{
+ return QQml_colorProvider()->alpha(this->v, value);
+}
+
+QVariant QQuick3DColorValueType::tint(QVariant tintColor) const
+{
+ return QQml_colorProvider()->tint(this->v, tintColor);
+}
+#endif
+
+qreal QQuick3DColorValueType::r() const
{
return v.redF();
}
-qreal Quick3DColorValueType::g() const
+qreal QQuick3DColorValueType::g() const
{
return v.greenF();
}
-qreal Quick3DColorValueType::b() const
+qreal QQuick3DColorValueType::b() const
{
return v.blueF();
}
-qreal Quick3DColorValueType::a() const
+qreal QQuick3DColorValueType::a() const
{
return v.alphaF();
}
-qreal Quick3DColorValueType::hsvHue() const
+qreal QQuick3DColorValueType::hsvHue() const
{
return v.hsvHueF();
}
-qreal Quick3DColorValueType::hsvSaturation() const
+qreal QQuick3DColorValueType::hsvSaturation() const
{
return v.hsvSaturationF();
}
-qreal Quick3DColorValueType::hsvValue() const
+qreal QQuick3DColorValueType::hsvValue() const
{
return v.valueF();
}
-qreal Quick3DColorValueType::hslHue() const
+qreal QQuick3DColorValueType::hslHue() const
{
return v.hslHueF();
}
-qreal Quick3DColorValueType::hslSaturation() const
+qreal QQuick3DColorValueType::hslSaturation() const
{
return v.hslSaturationF();
}
-qreal Quick3DColorValueType::hslLightness() const
+qreal QQuick3DColorValueType::hslLightness() const
{
return v.lightnessF();
}
-void Quick3DColorValueType::setR(qreal r)
+bool QQuick3DColorValueType::isValid() const
+{
+ return v.isValid();
+}
+
+void QQuick3DColorValueType::setR(qreal r)
{
v.setRedF(r);
}
-void Quick3DColorValueType::setG(qreal g)
+void QQuick3DColorValueType::setG(qreal g)
{
v.setGreenF(g);
}
-void Quick3DColorValueType::setB(qreal b)
+void QQuick3DColorValueType::setB(qreal b)
{
v.setBlueF(b);
}
-void Quick3DColorValueType::setA(qreal a)
+void QQuick3DColorValueType::setA(qreal a)
{
v.setAlphaF(a);
}
-void Quick3DColorValueType::setHsvHue(qreal hsvHue)
+void QQuick3DColorValueType::setHsvHue(qreal hsvHue)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, value, alpha;
+#else
+ qreal hue, saturation, value, alpha;
+#endif
v.getHsvF(&hue, &saturation, &value, &alpha);
v.setHsvF(hsvHue, saturation, value, alpha);
}
-void Quick3DColorValueType::setHsvSaturation(qreal hsvSaturation)
+void QQuick3DColorValueType::setHsvSaturation(qreal hsvSaturation)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, value, alpha;
+#else
+ qreal hue, saturation, value, alpha;
+#endif
v.getHsvF(&hue, &saturation, &value, &alpha);
v.setHsvF(hue, hsvSaturation, value, alpha);
}
-void Quick3DColorValueType::setHsvValue(qreal hsvValue)
+void QQuick3DColorValueType::setHsvValue(qreal hsvValue)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, value, alpha;
+#else
+ qreal hue, saturation, value, alpha;
+#endif
v.getHsvF(&hue, &saturation, &value, &alpha);
v.setHsvF(hue, saturation, hsvValue, alpha);
}
-void Quick3DColorValueType::setHslHue(qreal hslHue)
+void QQuick3DColorValueType::setHslHue(qreal hslHue)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, lightness, alpha;
+#else
+ qreal hue, saturation, lightness, alpha;
+#endif
v.getHslF(&hue, &saturation, &lightness, &alpha);
v.setHslF(hslHue, saturation, lightness, alpha);
}
-void Quick3DColorValueType::setHslSaturation(qreal hslSaturation)
+void QQuick3DColorValueType::setHslSaturation(qreal hslSaturation)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, lightness, alpha;
+#else
+ qreal hue, saturation, lightness, alpha;
+#endif
v.getHslF(&hue, &saturation, &lightness, &alpha);
v.setHslF(hue, hslSaturation, lightness, alpha);
}
-void Quick3DColorValueType::setHslLightness(qreal hslLightness)
+void QQuick3DColorValueType::setHslLightness(qreal hslLightness)
{
+#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
float hue, saturation, lightness, alpha;
+#else
+ qreal hue, saturation, lightness, alpha;
+#endif
v.getHslF(&hue, &saturation, &lightness, &alpha);
v.setHslF(hue, saturation, hslLightness, alpha);
}
-QString Quick3DVector2DValueType::toString() const
-{
- return QString(QLatin1String("QVector2D(%1, %2)")).arg(v.x()).arg(v.y());
-}
-
-qreal Quick3DVector2DValueType::x() const
-{
- return v.x();
-}
+QVariant QQuick3DMatrix4x4ValueType::create(const QJSValue &params)
+{
+ if (params.isNull() || params.isUndefined())
+ return QMatrix4x4();
+
+ if (params.isString())
+ return createValueTypeFromNumberString<QMatrix4x4, 16>(params.toString());
+
+ if (params.isArray() && params.property(QStringLiteral("length")).toInt() == 16) {
+ return QMatrix4x4(params.property(0).toNumber(),
+ params.property(1).toNumber(),
+ params.property(2).toNumber(),
+ params.property(3).toNumber(),
+ params.property(4).toNumber(),
+ params.property(5).toNumber(),
+ params.property(6).toNumber(),
+ params.property(7).toNumber(),
+ params.property(8).toNumber(),
+ params.property(9).toNumber(),
+ params.property(10).toNumber(),
+ params.property(11).toNumber(),
+ params.property(12).toNumber(),
+ params.property(13).toNumber(),
+ params.property(14).toNumber(),
+ params.property(15).toNumber());
+ }
-qreal Quick3DVector2DValueType::y() const
-{
- return v.y();
+ return {};
}
-void Quick3DVector2DValueType::setX(qreal x)
+QMatrix4x4 QQuick3DMatrix4x4ValueType::times(const QMatrix4x4 &m) const
{
- v.setX(x);
+ return v * m;
}
-void Quick3DVector2DValueType::setY(qreal y)
+QVector4D QQuick3DMatrix4x4ValueType::times(const QVector4D &vec) const
{
- v.setY(y);
+ return v * vec;
}
-qreal Quick3DVector2DValueType::dotProduct(const QVector2D &vec) const
+QVector3D QQuick3DMatrix4x4ValueType::times(const QVector3D &vec) const
{
- return QVector2D::dotProduct(v, vec);
+ return v * vec;
}
-QVector2D Quick3DVector2DValueType::times(const QVector2D &vec) const
+QMatrix4x4 QQuick3DMatrix4x4ValueType::times(qreal factor) const
{
- return v * vec;
+ return v * float(factor);
}
-QVector2D Quick3DVector2DValueType::times(qreal scalar) const
+QMatrix4x4 QQuick3DMatrix4x4ValueType::plus(const QMatrix4x4 &m) const
{
- return v * scalar;
+ return v + m;
}
-QVector2D Quick3DVector2DValueType::plus(const QVector2D &vec) const
+QMatrix4x4 QQuick3DMatrix4x4ValueType::minus(const QMatrix4x4 &m) const
{
- return v + vec;
+ return v - m;
}
-QVector2D Quick3DVector2DValueType::minus(const QVector2D &vec) const
+QVector4D QQuick3DMatrix4x4ValueType::row(int n) const
{
- return v - vec;
+ return v.row(n);
}
-QVector2D Quick3DVector2DValueType::normalized() const
+QVector4D QQuick3DMatrix4x4ValueType::column(int m) const
{
- return v.normalized();
+ return v.column(m);
}
-qreal Quick3DVector2DValueType::length() const
+qreal QQuick3DMatrix4x4ValueType::determinant() const
{
- return v.length();
+ return v.determinant();
}
-QVector3D Quick3DVector2DValueType::toVector3d() const
+QMatrix4x4 QQuick3DMatrix4x4ValueType::inverted() const
{
- return v.toVector3D();
+ return v.inverted();
}
-QVector4D Quick3DVector2DValueType::toVector4d() const
+QMatrix4x4 QQuick3DMatrix4x4ValueType::transposed() const
{
- return v.toVector4D();
+ return v.transposed();
}
-bool Quick3DVector2DValueType::fuzzyEquals(const QVector2D &vec, qreal epsilon) const
+bool QQuick3DMatrix4x4ValueType::fuzzyEquals(const QMatrix4x4 &m, qreal epsilon) const
{
qreal absEps = qAbs(epsilon);
- if (qAbs(v.x() - vec.x()) > absEps)
- return false;
- if (qAbs(v.y() - vec.y()) > absEps)
- return false;
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j) {
+ if (qAbs(v(i,j) - m(i,j)) > absEps) {
+ return false;
+ }
+ }
+ }
return true;
}
-bool Quick3DVector2DValueType::fuzzyEquals(const QVector2D &vec) const
+bool QQuick3DMatrix4x4ValueType::fuzzyEquals(const QMatrix4x4 &m) const
{
- return qFuzzyCompare(v, vec);
+ return qFuzzyCompare(v, m);
}
+QVariant QQuick3DVector3DValueType::create(const QJSValue &params)
+{
+ if (params.isString())
+ return createValueTypeFromNumberString<QVector3D, 3>(params.toString());
+
+ if (params.isArray()) {
+ return QVector3D(params.property(0).toNumber(), params.property(1).toNumber(),
+ params.property(2).toNumber());
+ }
+ return QVariant();
+}
-QString Quick3DVector3DValueType::toString() const
+QString QQuick3DVector3DValueType::toString() const
{
return QString(QLatin1String("QVector3D(%1, %2, %3)")).arg(v.x()).arg(v.y()).arg(v.z());
}
-qreal Quick3DVector3DValueType::x() const
+qreal QQuick3DVector3DValueType::x() const
{
- return v.x();
+ return qreal(v.x());
}
-qreal Quick3DVector3DValueType::y() const
+qreal QQuick3DVector3DValueType::y() const
{
- return v.y();
+ return qreal(v.y());
}
-qreal Quick3DVector3DValueType::z() const
+qreal QQuick3DVector3DValueType::z() const
{
- return v.z();
+ return qreal(v.z());
}
-void Quick3DVector3DValueType::setX(qreal x)
+void QQuick3DVector3DValueType::setX(qreal x)
{
- v.setX(x);
+ v.setX(float(x));
}
-void Quick3DVector3DValueType::setY(qreal y)
+void QQuick3DVector3DValueType::setY(qreal y)
{
- v.setY(y);
+ v.setY(float(y));
}
-void Quick3DVector3DValueType::setZ(qreal z)
+void QQuick3DVector3DValueType::setZ(qreal z)
{
- v.setZ(z);
+ v.setZ(float(z));
}
-QVector3D Quick3DVector3DValueType::crossProduct(const QVector3D &vec) const
+QVector3D QQuick3DVector3DValueType::crossProduct(const QVector3D &vec) const
{
return QVector3D::crossProduct(v, vec);
}
-qreal Quick3DVector3DValueType::dotProduct(const QVector3D &vec) const
+qreal QQuick3DVector3DValueType::dotProduct(const QVector3D &vec) const
{
- return QVector3D::dotProduct(v, vec);
+ return qreal(QVector3D::dotProduct(v, vec));
}
-QVector3D Quick3DVector3DValueType::times(const QMatrix4x4 &m) const
+QVector3D QQuick3DVector3DValueType::times(const QMatrix4x4 &m) const
{
return v * m;
}
-QVector3D Quick3DVector3DValueType::times(const QVector3D &vec) const
+QVector3D QQuick3DVector3DValueType::times(const QVector3D &vec) const
{
return v * vec;
}
-QVector3D Quick3DVector3DValueType::times(qreal scalar) const
+QVector3D QQuick3DVector3DValueType::times(qreal scalar) const
{
- return v * scalar;
+ return v * float(scalar);
}
-QVector3D Quick3DVector3DValueType::plus(const QVector3D &vec) const
+QVector3D QQuick3DVector3DValueType::plus(const QVector3D &vec) const
{
return v + vec;
}
-QVector3D Quick3DVector3DValueType::minus(const QVector3D &vec) const
+QVector3D QQuick3DVector3DValueType::minus(const QVector3D &vec) const
{
return v - vec;
}
-QVector3D Quick3DVector3DValueType::normalized() const
+QVector3D QQuick3DVector3DValueType::normalized() const
{
return v.normalized();
}
-qreal Quick3DVector3DValueType::length() const
+qreal QQuick3DVector3DValueType::length() const
{
- return v.length();
+ return qreal(v.length());
}
-QVector2D Quick3DVector3DValueType::toVector2d() const
+QVector2D QQuick3DVector3DValueType::toVector2d() const
{
return v.toVector2D();
}
-QVector4D Quick3DVector3DValueType::toVector4d() const
+QVector4D QQuick3DVector3DValueType::toVector4d() const
{
return v.toVector4D();
}
-bool Quick3DVector3DValueType::fuzzyEquals(const QVector3D &vec, qreal epsilon) const
+bool QQuick3DVector3DValueType::fuzzyEquals(const QVector3D &vec, qreal epsilon) const
{
qreal absEps = qAbs(epsilon);
if (qAbs(v.x() - vec.x()) > absEps)
@@ -350,253 +477,288 @@ bool Quick3DVector3DValueType::fuzzyEquals(const QVector3D &vec, qreal epsilon)
return true;
}
-bool Quick3DVector3DValueType::fuzzyEquals(const QVector3D &vec) const
+bool QQuick3DVector3DValueType::fuzzyEquals(const QVector3D &vec) const
{
return qFuzzyCompare(v, vec);
}
-
-QString Quick3DVector4DValueType::toString() const
+QVariant QQuick3DVector2DValueType::create(const QJSValue &params)
{
- return QString(QLatin1String("QVector4D(%1, %2, %3, %4)")).arg(v.x()).arg(v.y()).arg(v.z()).arg(v.w());
+ if (params.isString())
+ return createValueTypeFromNumberString<QVector2D, 2>(params.toString());
+ if (params.isArray())
+ return QVector2D(params.property(0).toNumber(), params.property(1).toNumber());
+ return QVariant();
}
-qreal Quick3DVector4DValueType::x() const
+QString QQuick3DVector2DValueType::toString() const
{
- return v.x();
-}
-
-qreal Quick3DVector4DValueType::y() const
-{
- return v.y();
+ return QString(QLatin1String("QVector2D(%1, %2)")).arg(v.x()).arg(v.y());
}
-qreal Quick3DVector4DValueType::z() const
+qreal QQuick3DVector2DValueType::x() const
{
- return v.z();
+ return v.x();
}
-qreal Quick3DVector4DValueType::w() const
+qreal QQuick3DVector2DValueType::y() const
{
- return v.w();
+ return v.y();
}
-void Quick3DVector4DValueType::setX(qreal x)
+void QQuick3DVector2DValueType::setX(qreal x)
{
v.setX(x);
}
-void Quick3DVector4DValueType::setY(qreal y)
+void QQuick3DVector2DValueType::setY(qreal y)
{
v.setY(y);
}
-void Quick3DVector4DValueType::setZ(qreal z)
-{
- v.setZ(z);
-}
-
-void Quick3DVector4DValueType::setW(qreal w)
+qreal QQuick3DVector2DValueType::dotProduct(const QVector2D &vec) const
{
- v.setW(w);
-}
-
-qreal Quick3DVector4DValueType::dotProduct(const QVector4D &vec) const
-{
- return QVector4D::dotProduct(v, vec);
+ return QVector2D::dotProduct(v, vec);
}
-QVector4D Quick3DVector4DValueType::times(const QVector4D &vec) const
+QVector2D QQuick3DVector2DValueType::times(const QVector2D &vec) const
{
return v * vec;
}
-QVector4D Quick3DVector4DValueType::times(const QMatrix4x4 &m) const
-{
- return v * m;
-}
-
-QVector4D Quick3DVector4DValueType::times(qreal scalar) const
+QVector2D QQuick3DVector2DValueType::times(qreal scalar) const
{
return v * scalar;
}
-QVector4D Quick3DVector4DValueType::plus(const QVector4D &vec) const
+QVector2D QQuick3DVector2DValueType::plus(const QVector2D &vec) const
{
return v + vec;
}
-QVector4D Quick3DVector4DValueType::minus(const QVector4D &vec) const
+QVector2D QQuick3DVector2DValueType::minus(const QVector2D &vec) const
{
return v - vec;
}
-QVector4D Quick3DVector4DValueType::normalized() const
+QVector2D QQuick3DVector2DValueType::normalized() const
{
return v.normalized();
}
-qreal Quick3DVector4DValueType::length() const
+qreal QQuick3DVector2DValueType::length() const
{
return v.length();
}
-QVector2D Quick3DVector4DValueType::toVector2d() const
+QVector3D QQuick3DVector2DValueType::toVector3d() const
{
- return v.toVector2D();
+ return v.toVector3D();
}
-QVector3D Quick3DVector4DValueType::toVector3d() const
+QVector4D QQuick3DVector2DValueType::toVector4d() const
{
- return v.toVector3D();
+ return v.toVector4D();
}
-bool Quick3DVector4DValueType::fuzzyEquals(const QVector4D &vec, qreal epsilon) const
+bool QQuick3DVector2DValueType::fuzzyEquals(const QVector2D &vec, qreal epsilon) const
{
qreal absEps = qAbs(epsilon);
if (qAbs(v.x() - vec.x()) > absEps)
return false;
if (qAbs(v.y() - vec.y()) > absEps)
return false;
- if (qAbs(v.z() - vec.z()) > absEps)
- return false;
- if (qAbs(v.w() - vec.w()) > absEps)
- return false;
return true;
}
-bool Quick3DVector4DValueType::fuzzyEquals(const QVector4D &vec) const
+bool QQuick3DVector2DValueType::fuzzyEquals(const QVector2D &vec) const
{
return qFuzzyCompare(v, vec);
}
-
-QString Quick3DQuaternionValueType::toString() const
+QVariant QQuick3DVector4DValueType::create(const QJSValue &params)
{
- return QString(QLatin1String("QQuaternion(%1, %2, %3, %4)")).arg(v.scalar()).arg(v.x()).arg(v.y()).arg(v.z());
+ if (params.isString())
+ return createValueTypeFromNumberString<QVector4D, 4>(params.toString());
+
+ if (params.isArray()) {
+ return QVector4D(params.property(0).toNumber(), params.property(1).toNumber(),
+ params.property(2).toNumber(), params.property(3).toNumber());
+ }
+
+ return QVariant();
}
-qreal Quick3DQuaternionValueType::scalar() const
+QString QQuick3DVector4DValueType::toString() const
{
- return v.scalar();
+ return QString(QLatin1String("QVector4D(%1, %2, %3, %4)")).arg(v.x()).arg(v.y()).arg(v.z()).arg(v.w());
}
-qreal Quick3DQuaternionValueType::x() const
+qreal QQuick3DVector4DValueType::x() const
{
return v.x();
}
-qreal Quick3DQuaternionValueType::y() const
+qreal QQuick3DVector4DValueType::y() const
{
return v.y();
}
-qreal Quick3DQuaternionValueType::z() const
+qreal QQuick3DVector4DValueType::z() const
{
return v.z();
}
-void Quick3DQuaternionValueType::setScalar(qreal scalar)
+qreal QQuick3DVector4DValueType::w() const
{
- v.setScalar(scalar);
+ return v.w();
}
-void Quick3DQuaternionValueType::setX(qreal x)
+void QQuick3DVector4DValueType::setX(qreal x)
{
v.setX(x);
}
-void Quick3DQuaternionValueType::setY(qreal y)
+void QQuick3DVector4DValueType::setY(qreal y)
{
v.setY(y);
}
-void Quick3DQuaternionValueType::setZ(qreal z)
+void QQuick3DVector4DValueType::setZ(qreal z)
{
v.setZ(z);
}
-
-QMatrix4x4 Quick3DMatrix4x4ValueType::times(const QMatrix4x4 &m) const
+void QQuick3DVector4DValueType::setW(qreal w)
{
- return v * m;
+ v.setW(w);
}
-QVector4D Quick3DMatrix4x4ValueType::times(const QVector4D &vec) const
+qreal QQuick3DVector4DValueType::dotProduct(const QVector4D &vec) const
{
- return v * vec;
+ return QVector4D::dotProduct(v, vec);
}
-QVector3D Quick3DMatrix4x4ValueType::times(const QVector3D &vec) const
+QVector4D QQuick3DVector4DValueType::times(const QVector4D &vec) const
{
return v * vec;
}
-QMatrix4x4 Quick3DMatrix4x4ValueType::times(qreal factor) const
+QVector4D QQuick3DVector4DValueType::times(const QMatrix4x4 &m) const
{
- return v * factor;
+ return v * m;
}
-QMatrix4x4 Quick3DMatrix4x4ValueType::plus(const QMatrix4x4 &m) const
+QVector4D QQuick3DVector4DValueType::times(qreal scalar) const
{
- return v + m;
+ return v * scalar;
}
-QMatrix4x4 Quick3DMatrix4x4ValueType::minus(const QMatrix4x4 &m) const
+QVector4D QQuick3DVector4DValueType::plus(const QVector4D &vec) const
{
- return v - m;
+ return v + vec;
}
-QVector4D Quick3DMatrix4x4ValueType::row(int n) const
+QVector4D QQuick3DVector4DValueType::minus(const QVector4D &vec) const
{
- return v.row(n);
+ return v - vec;
}
-QVector4D Quick3DMatrix4x4ValueType::column(int m) const
+QVector4D QQuick3DVector4DValueType::normalized() const
{
- return v.column(m);
+ return v.normalized();
}
-qreal Quick3DMatrix4x4ValueType::determinant() const
+qreal QQuick3DVector4DValueType::length() const
{
- return v.determinant();
+ return v.length();
}
-QMatrix4x4 Quick3DMatrix4x4ValueType::inverted() const
+QVector2D QQuick3DVector4DValueType::toVector2d() const
{
- return v.inverted();
+ return v.toVector2D();
}
-QMatrix4x4 Quick3DMatrix4x4ValueType::transposed() const
+QVector3D QQuick3DVector4DValueType::toVector3d() const
{
- return v.transposed();
+ return v.toVector3D();
}
-bool Quick3DMatrix4x4ValueType::fuzzyEquals(const QMatrix4x4 &m, qreal epsilon) const
+bool QQuick3DVector4DValueType::fuzzyEquals(const QVector4D &vec, qreal epsilon) const
{
qreal absEps = qAbs(epsilon);
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j) {
- if (qAbs(v(i,j) - m(i,j)) > absEps) {
- return false;
- }
- }
- }
+ if (qAbs(v.x() - vec.x()) > absEps)
+ return false;
+ if (qAbs(v.y() - vec.y()) > absEps)
+ return false;
+ if (qAbs(v.z() - vec.z()) > absEps)
+ return false;
+ if (qAbs(v.w() - vec.w()) > absEps)
+ return false;
return true;
}
-bool Quick3DMatrix4x4ValueType::fuzzyEquals(const QMatrix4x4 &m) const
+bool QQuick3DVector4DValueType::fuzzyEquals(const QVector4D &vec) const
{
- return qFuzzyCompare(v, m);
+ return qFuzzyCompare(v, vec);
+}
+
+QVariant QQuick3DQuaternionValueType::create(const QJSValue &params)
+{
+ if (params.isString())
+ return createValueTypeFromNumberString<QQuaternion, 4>(params.toString());
+
+ if (params.isArray()) {
+ return QQuaternion(params.property(0).toNumber(), params.property(1).toNumber(),
+ params.property(2).toNumber(), params.property(3).toNumber());
+ }
+
+ return QVariant();
+}
+
+QString QQuick3DQuaternionValueType::toString() const
+{
+ return QString(QLatin1String("QQuaternion(%1, %2, %3, %4)")).arg(v.scalar()).arg(v.x()).arg(v.y()).arg(v.z());
+}
+
+qreal QQuick3DQuaternionValueType::scalar() const
+{
+ return v.scalar();
}
-QString Quick3DMatrix4x4ValueType::toString() const
+qreal QQuick3DQuaternionValueType::x() const
{
- return QString(QLatin1String("QMatrix4x4(%1, %2, %3, %4, %5, %6, %7, %8, %9, %10, %11, %12, %13, %14, %15, %16)"))
- .arg(v(0, 0)).arg(v(0, 1)).arg(v(0, 2)).arg(v(0, 3))
- .arg(v(1, 0)).arg(v(1, 1)).arg(v(1, 2)).arg(v(1, 3))
- .arg(v(2, 0)).arg(v(2, 1)).arg(v(2, 2)).arg(v(2, 3))
- .arg(v(3, 0)).arg(v(3, 1)).arg(v(3, 2)).arg(v(3, 3));
+ return v.x();
+}
+
+qreal QQuick3DQuaternionValueType::y() const
+{
+ return v.y();
+}
+
+qreal QQuick3DQuaternionValueType::z() const
+{
+ return v.z();
+}
+
+void QQuick3DQuaternionValueType::setScalar(qreal scalar)
+{
+ v.setScalar(scalar);
+}
+
+void QQuick3DQuaternionValueType::setX(qreal x)
+{
+ v.setX(x);
+}
+
+void QQuick3DQuaternionValueType::setY(qreal y)
+{
+ v.setY(y);
+}
+
+void QQuick3DQuaternionValueType::setZ(qreal z)
+{
+ v.setZ(z);
}
} // namespace Quick