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-rw-r--r--src/quick3d/quick3danimation/items/quick3dvertexblendanimation.cpp104
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diff --git a/src/quick3d/quick3danimation/items/quick3dvertexblendanimation.cpp b/src/quick3d/quick3danimation/items/quick3dvertexblendanimation.cpp
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+++ b/src/quick3d/quick3danimation/items/quick3dvertexblendanimation.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dvertexblendanimation_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Quick {
+
+QQuick3DVertexBlendAnimation::QQuick3DVertexBlendAnimation(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<Qt3DAnimation::QMorphTarget> QQuick3DVertexBlendAnimation::morphTargets()
+{
+ return QQmlListProperty<Qt3DAnimation::QMorphTarget>(this, 0,
+ &QQuick3DVertexBlendAnimation::appendMorphTarget,
+ &QQuick3DVertexBlendAnimation::morphTargetCount,
+ &QQuick3DVertexBlendAnimation::morphTargetAt,
+ &QQuick3DVertexBlendAnimation::clearMorphTargets);
+}
+
+void QQuick3DVertexBlendAnimation::appendMorphTarget(
+ QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
+ Qt3DAnimation::QMorphTarget *morphTarget)
+{
+ QQuick3DVertexBlendAnimation *animation
+ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
+ if (animation)
+ animation->parentVertexBlendAnimation()->addMorphTarget(morphTarget);
+}
+
+int QQuick3DVertexBlendAnimation::morphTargetCount(
+ QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
+{
+ QQuick3DVertexBlendAnimation *animation
+ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
+ if (animation)
+ return animation->parentVertexBlendAnimation()->morphTargetList().count();
+ return 0;
+}
+
+Qt3DAnimation::QMorphTarget *QQuick3DVertexBlendAnimation::morphTargetAt(
+ QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
+ int index)
+{
+ QQuick3DVertexBlendAnimation *animation
+ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
+ if (animation) {
+ return qobject_cast<Qt3DAnimation::QMorphTarget *>(
+ animation->parentVertexBlendAnimation()->morphTargetList().at(index));
+ }
+ return nullptr;
+}
+
+void QQuick3DVertexBlendAnimation::clearMorphTargets(QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
+{
+ QQuick3DVertexBlendAnimation *animation
+ = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
+ if (animation) {
+ QVector<Qt3DAnimation::QMorphTarget *> emptyList;
+ animation->parentVertexBlendAnimation()->setMorphTargets(emptyList);
+ }
+}
+
+} // namespace Quick
+} // namespace Qt3DAnimation
+
+QT_END_NAMESPACE