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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dlevelofdetailloader_p_p.h"
+#include <Qt3DRender/qlevelofdetailboundingsphere.h>
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DQuick/private/quick3dentityloader_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DExtras {
+namespace Extras {
+namespace Quick {
+
+Quick3DLevelOfDetailLoaderPrivate::Quick3DLevelOfDetailLoaderPrivate()
+ : QEntityPrivate()
+ , m_loader(new Qt3DCore::Quick::Quick3DEntityLoader)
+ , m_lod(new Qt3DRender::QLevelOfDetail)
+{
+}
+
+Quick3DLevelOfDetailLoader::Quick3DLevelOfDetailLoader(QNode *parent)
+ : QEntity(*new Quick3DLevelOfDetailLoaderPrivate, parent)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_loader->setParent(this);
+ d->m_loader->addComponent(d->m_lod);
+
+ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::cameraChanged,
+ this, &Quick3DLevelOfDetailLoader::cameraChanged);
+ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::currentIndexChanged,
+ this, &Quick3DLevelOfDetailLoader::currentIndexChanged);
+ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::thresholdTypeChanged,
+ this, &Quick3DLevelOfDetailLoader::thresholdTypeChanged);
+ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::thresholdsChanged,
+ this, &Quick3DLevelOfDetailLoader::thresholdsChanged);
+ connect(d->m_lod, &Qt3DRender::QLevelOfDetail::volumeOverrideChanged,
+ this, &Quick3DLevelOfDetailLoader::volumeOverrideChanged);
+ connect(d->m_loader, &Qt3DCore::Quick::Quick3DEntityLoader::entityChanged,
+ this, &Quick3DLevelOfDetailLoader::entityChanged);
+ connect(d->m_loader, &Qt3DCore::Quick::Quick3DEntityLoader::sourceChanged,
+ this, &Quick3DLevelOfDetailLoader::sourceChanged);
+
+ connect(this, &Quick3DLevelOfDetailLoader::enabledChanged,
+ d->m_lod, &Qt3DRender::QLevelOfDetail::setEnabled);
+
+ auto applyCurrentSource = [this] {
+ Q_D(Quick3DLevelOfDetailLoader);
+ const auto index = currentIndex();
+ if (index >= 0 && index < d->m_sources.size())
+ d->m_loader->setSource(d->m_sources.at(index).toUrl());
+ };
+
+ connect(this, &Quick3DLevelOfDetailLoader::sourcesChanged,
+ this, applyCurrentSource);
+ connect(this, &Quick3DLevelOfDetailLoader::currentIndexChanged,
+ this, applyCurrentSource);
+}
+
+QVariantList Quick3DLevelOfDetailLoader::sources() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_sources;
+}
+
+void Quick3DLevelOfDetailLoader::setSources(const QVariantList &sources)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ if (d->m_sources != sources) {
+ d->m_sources = sources;
+ emit sourcesChanged();
+ }
+}
+
+Qt3DRender::QCamera *Quick3DLevelOfDetailLoader::camera() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_lod->camera();
+}
+
+void Quick3DLevelOfDetailLoader::setCamera(Qt3DRender::QCamera *camera)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_lod->setCamera(camera);
+}
+
+int Quick3DLevelOfDetailLoader::currentIndex() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_lod->currentIndex();
+}
+
+void Quick3DLevelOfDetailLoader::setCurrentIndex(int currentIndex)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_lod->setCurrentIndex(currentIndex);
+}
+
+Qt3DRender::QLevelOfDetail::ThresholdType Quick3DLevelOfDetailLoader::thresholdType() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_lod->thresholdType();
+}
+
+void Quick3DLevelOfDetailLoader::setThresholdType(Qt3DRender::QLevelOfDetail::ThresholdType thresholdType)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_lod->setThresholdType(thresholdType);
+}
+
+QVector<qreal> Quick3DLevelOfDetailLoader::thresholds() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_lod->thresholds();
+}
+
+void Quick3DLevelOfDetailLoader::setThresholds(const QVector<qreal> &thresholds)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_lod->setThresholds(thresholds);
+}
+
+Qt3DRender::QLevelOfDetailBoundingSphere Quick3DLevelOfDetailLoader::createBoundingSphere(const QVector3D &center, float radius)
+{
+ return Qt3DRender::QLevelOfDetailBoundingSphere(center, radius);
+}
+
+Qt3DRender::QLevelOfDetailBoundingSphere Quick3DLevelOfDetailLoader::volumeOverride() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_lod->volumeOverride();
+}
+
+void Quick3DLevelOfDetailLoader::setVolumeOverride(const Qt3DRender::QLevelOfDetailBoundingSphere &volumeOverride)
+{
+ Q_D(Quick3DLevelOfDetailLoader);
+ d->m_lod->setVolumeOverride(volumeOverride);
+}
+
+QObject *Quick3DLevelOfDetailLoader::entity() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_loader->entity();
+}
+
+QUrl Quick3DLevelOfDetailLoader::source() const
+{
+ Q_D(const Quick3DLevelOfDetailLoader);
+ return d->m_loader->source();
+}
+
+} // namespace Quick
+} // namespace Extras
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE
+
+