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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include <Qt3DQuick/QQmlAspectEngine>
+#include <Qt3DRender/qcamera.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DRender/qrendersettings.h>
+#include <Qt3DRender/qrendersurfaceselector.h>
+#include <Qt3DInput/qinputaspect.h>
+#include <Qt3DInput/qinputsettings.h>
+#include <Qt3DLogic/qlogicaspect.h>
+
+#include <QQmlContext>
+
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DExtras {
+
+namespace Quick {
+
+Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
+ : QQuickWindow(parent)
+ , m_engine(Q_NULLPTR)
+ , m_renderAspect(Q_NULLPTR)
+ , m_inputAspect(Q_NULLPTR)
+ , m_logicAspect(Q_NULLPTR)
+ , m_initialized(false)
+ , m_cameraAspectRatioMode(AutomaticAspectRatio)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ resize(1024, 768);
+
+ QSurfaceFormat format;
+#ifdef QT_OPENGL_ES_2
+ format.setRenderableType(QSurfaceFormat::OpenGLES);
+#else
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
+ format.setVersion(4, 3);
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ }
+#endif
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+ QSurfaceFormat::setDefaultFormat(format);
+ create();
+
+ m_engine.reset(new Qt3DCore::Quick::QQmlAspectEngine);
+ m_renderAspect = new Qt3DRender::QRenderAspect;
+ m_inputAspect = new Qt3DInput::QInputAspect;
+ m_logicAspect = new Qt3DLogic::QLogicAspect;
+
+ m_engine->aspectEngine()->registerAspect(m_renderAspect);
+ m_engine->aspectEngine()->registerAspect(m_inputAspect);
+ m_engine->aspectEngine()->registerAspect(m_logicAspect);
+}
+
+Qt3DQuickWindow::~Qt3DQuickWindow()
+{
+}
+
+void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
+{
+ Q_ASSERT(!isVisible());
+ m_engine->aspectEngine()->registerAspect(aspect);
+}
+
+void Qt3DQuickWindow::registerAspect(const QString &name)
+{
+ Q_ASSERT(!isVisible());
+ m_engine->aspectEngine()->registerAspect(name);
+}
+
+void Qt3DQuickWindow::setSource(const QUrl &source)
+{
+ m_source = source;
+}
+
+Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const
+{
+ return m_engine.data();
+}
+
+void Qt3DQuickWindow::setCameraAspectRatioMode(CameraAspectRatioMode mode)
+{
+ if (m_cameraAspectRatioMode == mode)
+ return;
+
+ m_cameraAspectRatioMode = mode;
+ setCameraAspectModeHelper();
+ emit cameraAspectRatioModeChanged(mode);
+}
+
+Qt3DQuickWindow::CameraAspectRatioMode Qt3DQuickWindow::cameraAspectRatioMode() const
+{
+ return m_cameraAspectRatioMode;
+}
+
+void Qt3DQuickWindow::showEvent(QShowEvent *e)
+{
+ if (!m_initialized) {
+
+ // Connect to the QQmlAspectEngine's statusChanged signal so that when the QML is loaded
+ // and th eobjects hav ebeen instantiated, but before we set them on the QAspectEngine we
+ // can swoop in and set the window surface and camera on the framegraph and ensure the camera
+ // respects the window's aspect ratio
+ connect(m_engine.data(), &Qt3DCore::Quick::QQmlAspectEngine::sceneCreated,
+ this, &Qt3DQuickWindow::onSceneCreated);
+
+ m_engine->setSource(m_source);
+
+ // Set the QQmlIncubationController on the window
+ // to benefit from asynchronous incubation
+ m_engine->qmlEngine()->setIncubationController(QQuickWindow::incubationController());
+
+ m_initialized = true;
+ }
+ QQuickWindow::showEvent(e);
+}
+
+void Qt3DQuickWindow::onSceneCreated(QObject *rootObject)
+{
+ Q_ASSERT(rootObject);
+
+ setWindowSurface(rootObject);
+
+ if (m_cameraAspectRatioMode == AutomaticAspectRatio) {
+ // Set aspect ratio of first camera to match the window
+ QList<Qt3DRender::QCamera *> cameras
+ = rootObject->findChildren<Qt3DRender::QCamera *>();
+ if (cameras.isEmpty()) {
+ qWarning() << "No camera found";
+ } else {
+ m_camera = cameras.first();
+ setCameraAspectModeHelper();
+ }
+ }
+
+ // Set ourselves up as a source of input events for the input aspect
+ Qt3DInput::QInputSettings *inputSettings = rootObject->findChild<Qt3DInput::QInputSettings *>();
+ if (inputSettings) {
+ inputSettings->setEventSource(this);
+ } else {
+ qWarning() << "No Input Settings found, keyboard and mouse events won't be handled";
+ }
+}
+
+void Qt3DQuickWindow::setWindowSurface(QObject *rootObject)
+{
+ // Find surface selector in framegraph and set ourselves up as the
+ // render surface there
+ Qt3DRender::QRenderSettings *rendererSettings
+ = rootObject->findChild<Qt3DRender::QRenderSettings *>();
+ if (!rendererSettings) {
+ qWarning() << "No renderer settings component found";
+ return;
+ }
+
+ Qt3DCore::QNode *frameGraphRoot = rendererSettings->activeFrameGraph();
+ if (!frameGraphRoot) {
+ qWarning() << "No active frame graph found";
+ return;
+ }
+
+ Qt3DRender::QRenderSurfaceSelector *surfaceSelector = qobject_cast<Qt3DRender::QRenderSurfaceSelector *>(frameGraphRoot);
+ if (!surfaceSelector)
+ surfaceSelector = frameGraphRoot->findChild<Qt3DRender::QRenderSurfaceSelector *>();
+ if (!surfaceSelector) {
+ qWarning() << "No render surface selector found in frame graph";
+ return;
+ }
+
+ surfaceSelector->setSurface(this);
+}
+
+void Qt3DQuickWindow::setCameraAspectModeHelper()
+{
+ switch (m_cameraAspectRatioMode) {
+ case AutomaticAspectRatio:
+ connect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
+ connect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
+ break;
+ case UserAspectRatio:
+ disconnect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
+ disconnect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
+ break;
+ }
+}
+
+void Qt3DQuickWindow::updateCameraAspectRatio()
+{
+ if (m_camera) {
+ m_camera->setAspectRatio(static_cast<float>(width()) /
+ static_cast<float>(height()));
+ }
+}
+
+} // Quick
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE