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diff --git a/src/quick3d/quick3dinput/items/quick3daggregateaction.cpp b/src/quick3d/quick3dinput/items/quick3daggregateaction.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3daggregateaction_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DInput {
+namespace Input {
+namespace Quick {
+
+Quick3DAggregateAction::Quick3DAggregateAction(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<QAbstractActionInput> Quick3DAggregateAction::qmlActionInputs()
+{
+ return QQmlListProperty<QAbstractActionInput>(this, 0,
+ &Quick3DAggregateAction::appendActionInput,
+ &Quick3DAggregateAction::actionInputCount,
+ &Quick3DAggregateAction::actionInputAt,
+ &Quick3DAggregateAction::clearActionInputs);
+}
+
+void Quick3DAggregateAction::appendActionInput(QQmlListProperty<QAbstractActionInput> *list, QAbstractActionInput *input)
+{
+ Quick3DAggregateAction *action = qobject_cast<Quick3DAggregateAction *>(list->object);
+ action->parentAction()->addInput(input);
+}
+
+QAbstractActionInput *Quick3DAggregateAction::actionInputAt(QQmlListProperty<QAbstractActionInput> *list, int index)
+{
+ Quick3DAggregateAction *action = qobject_cast<Quick3DAggregateAction *>(list->object);
+ return action->parentAction()->inputs().at(index);
+}
+
+int Quick3DAggregateAction::actionInputCount(QQmlListProperty<QAbstractActionInput> *list)
+{
+ Quick3DAggregateAction *action = qobject_cast<Quick3DAggregateAction *>(list->object);
+ return action->parentAction()->inputs().count();
+}
+
+void Quick3DAggregateAction::clearActionInputs(QQmlListProperty<QAbstractActionInput> *list)
+{
+ Quick3DAggregateAction *action = qobject_cast<Quick3DAggregateAction *>(list->object);
+ Q_FOREACH (QAbstractActionInput *input, action->parentAction()->inputs())
+ action->parentAction()->removeInput(input);
+}
+
+
+} // namespace Quick
+} // namespace Input
+} // namespace Qt3DInput
+
+QT_END_NAMESPACE