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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H
+#define QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H
+
+#include <Qt3DQuickRender/qt3dquickrender_global.h>
+#include <Qt3DRender/QBuffer>
+
+QT_BEGIN_NAMESPACE
+
+class QQmlEngine;
+class QJSValue;
+
+namespace QV4 {
+struct ExecutionEngine;
+}
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace Quick {
+
+class QT3DQUICKRENDERSHARED_EXPORT Quick3DBuffer : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(QVariant data READ bufferData WRITE setBufferData NOTIFY bufferDataChanged)
+public:
+ explicit Quick3DBuffer(QObject *parent = Q_NULLPTR);
+ inline QBuffer *parentBuffer() const { return qobject_cast<QBuffer *>(parent()); }
+
+ QVariant bufferData() const;
+ void setBufferData(const QVariant &bufferData);
+
+Q_SIGNALS:
+ void bufferDataChanged();
+
+private:
+ QQmlEngine *m_engine;
+ QV4::ExecutionEngine *m_v4engine;
+ void initEngines();
+ QByteArray convertToRawData(const QJSValue &jsValue);
+};
+
+} // Quick
+
+} // Render
+
+} // Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H