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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dshaderdata.h"
+#include <private/qshaderdata_p.h>
+
+#include <Qt3DQuickRender/quick3dshaderdataarray.h>
+#include <QMetaProperty>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+namespace {
+
+const int qjsValueTypeId = qMetaTypeId<QJSValue>();
+const int quick3DShaderDataArrayTypeId = qMetaTypeId<Quick3DShaderDataArray*>();
+const int quick3DShaderDataTypeId = qMetaTypeId<Quick3DShaderData*>();
+
+}
+
+class Quick3DShaderDataPropertyReader : public PropertyReaderInterface
+{
+public:
+ Quick3DShaderDataPropertyReader()
+ {
+ }
+
+ QVariant readProperty(const QVariant &v) Q_DECL_OVERRIDE
+ {
+ // qjsValueTypeId are not compile time constant (no switch)
+ if (v.userType() == qjsValueTypeId) {
+ QJSValue jsValue = v.value<QJSValue>();
+ if (jsValue.isArray())
+ return v.value<QVariantList>();
+ else if (jsValue.isVariant())
+ return jsValue.toVariant();
+ } else if (v.userType() == quick3DShaderDataArrayTypeId) {
+ Quick3DShaderDataArray *array = v.value<Quick3DShaderDataArray *>();
+ QVariantList innerValues;
+ if (array) {
+ Q_FOREACH (QShaderData *d, array->values()) {
+ if (d)
+ innerValues.append(QVariant::fromValue(d->id()));
+ }
+ }
+ return innerValues;
+ } else if (v.userType() == quick3DShaderDataTypeId) {
+ Qt3DCore::QNodeId id;
+ QShaderData *shaderData = v.value<Quick3DShaderData *>();
+ if (shaderData)
+ id = shaderData->id();
+ return QVariant::fromValue(id);
+ }
+ return v;
+ }
+};
+
+Quick3DShaderData::Quick3DShaderData(QNode *parent)
+ : QShaderData(*new QShaderDataPrivate(PropertyReaderInterfacePtr(new Quick3DShaderDataPropertyReader()))
+ , parent)
+{
+}
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE