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diff --git a/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp b/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dshaderdataarray.h"
+#include <private/qshaderdata_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
+{
+public:
+ Quick3DShaderDataArrayPrivate()
+ : QNodePrivate()
+ {}
+
+ QList<QShaderData *> m_values;
+};
+
+Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
+ : QNode(*new Quick3DShaderDataArrayPrivate, parent)
+{
+}
+
+Quick3DShaderDataArray::~Quick3DShaderDataArray()
+{
+ QNode::cleanup();
+}
+
+QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
+{
+ return QQmlListProperty<QShaderData>(this, 0,
+ &Quick3DShaderDataArray::appendValue,
+ &Quick3DShaderDataArray::valueCount,
+ &Quick3DShaderDataArray::valueAt,
+ &Quick3DShaderDataArray::clearValues);
+}
+
+QList<QShaderData *> Quick3DShaderDataArray::values() const
+{
+ Q_D(const Quick3DShaderDataArray);
+ return d->m_values;
+}
+
+void Quick3DShaderDataArray::copy(const QNode *ref)
+{
+ QNode::copy(ref);
+ const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
+ Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
+ d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
+}
+
+void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar)
+{
+ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
+ static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar);
+}
+
+QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index)
+{
+ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
+ return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index);
+}
+
+int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list)
+{
+ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
+ return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.count();
+}
+
+void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list)
+{
+ Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
+ static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear();
+}
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE