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Diffstat (limited to 'src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp')
-rw-r--r-- | src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp b/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp new file mode 100644 index 000000000..3b863b35e --- /dev/null +++ b/src/quick3d/quick3drender/items/quick3dshaderdataarray.cpp @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "quick3dshaderdataarray.h" +#include <private/qshaderdata_p.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { +namespace Quick { + +class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate +{ +public: + Quick3DShaderDataArrayPrivate() + : QNodePrivate() + {} + + QList<QShaderData *> m_values; +}; + +Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) + : QNode(*new Quick3DShaderDataArrayPrivate, parent) +{ +} + +Quick3DShaderDataArray::~Quick3DShaderDataArray() +{ + QNode::cleanup(); +} + +QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList() +{ + return QQmlListProperty<QShaderData>(this, 0, + &Quick3DShaderDataArray::appendValue, + &Quick3DShaderDataArray::valueCount, + &Quick3DShaderDataArray::valueAt, + &Quick3DShaderDataArray::clearValues); +} + +QList<QShaderData *> Quick3DShaderDataArray::values() const +{ + Q_D(const Quick3DShaderDataArray); + return d->m_values; +} + +void Quick3DShaderDataArray::copy(const QNode *ref) +{ + QNode::copy(ref); + const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref); + Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) + d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v))); +} + +void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar) +{ + Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); + static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar); +} + +QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index) +{ + Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); + return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index); +} + +int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list) +{ + Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); + return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.count(); +} + +void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list) +{ + Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); + static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear(); +} + +} // namespace Quick +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |