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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dtechnique.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+Quick3DTechnique::Quick3DTechnique(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<QRenderPass> Quick3DTechnique::renderPassList()
+{
+ return QQmlListProperty<QRenderPass>(this, 0,
+ &Quick3DTechnique::appendRenderPass,
+ &Quick3DTechnique::renderPassCount,
+ &Quick3DTechnique::renderPassAt,
+ &Quick3DTechnique::clearRenderPasses);
+}
+
+QQmlListProperty<QParameter> Quick3DTechnique::parameterList()
+{
+ return QQmlListProperty<QParameter>(this, 0,
+ &Quick3DTechnique::appendParameter,
+ &Quick3DTechnique::parametersCount,
+ &Quick3DTechnique::parameterAt,
+ &Quick3DTechnique::clearParameterList);
+}
+
+void Quick3DTechnique::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ technique->parentTechnique()->addParameter(param);
+}
+
+QParameter *Quick3DTechnique::parameterAt(QQmlListProperty<QParameter> *list, int index)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ return technique->parentTechnique()->parameters().at(index);
+}
+
+int Quick3DTechnique::parametersCount(QQmlListProperty<QParameter> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ return technique->parentTechnique()->parameters().count();
+}
+
+void Quick3DTechnique::clearParameterList(QQmlListProperty<QParameter> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ Q_FOREACH (QParameter *p, technique->parentTechnique()->parameters())
+ technique->parentTechnique()->removeParameter(p);
+}
+
+void Quick3DTechnique::appendRenderPass(QQmlListProperty<QRenderPass> *list, QRenderPass *renderPass)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique) {
+ technique->parentTechnique()->addPass(renderPass);
+ }
+}
+
+QRenderPass *Quick3DTechnique::renderPassAt(QQmlListProperty<QRenderPass> *list, int index)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique)
+ return qobject_cast<QRenderPass *>(technique->parentTechnique()->renderPasses().at(index));
+ return 0;
+}
+
+int Quick3DTechnique::renderPassCount(QQmlListProperty<QRenderPass> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique)
+ return technique->parentTechnique()->renderPasses().size();
+ return 0;
+}
+
+void Quick3DTechnique::clearRenderPasses(QQmlListProperty<QRenderPass> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique) {
+ Q_FOREACH (QRenderPass *pass, technique->parentTechnique()->renderPasses())
+ technique->parentTechnique()->removePass(pass);
+ }
+}
+
+QQmlListProperty<QAnnotation> Quick3DTechnique::annotationList()
+{
+ return QQmlListProperty<QAnnotation>(this, 0,
+ &Quick3DTechnique::appendAnnotation,
+ &Quick3DTechnique::annotationCount,
+ &Quick3DTechnique::annotationAt,
+ &Quick3DTechnique::clearAnnotationList);
+}
+
+void Quick3DTechnique::appendAnnotation(QQmlListProperty<QAnnotation> *list, QAnnotation *annotation)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique) {
+ if (!annotation->parent())
+ annotation->setParent(technique->parentTechnique());
+ technique->parentTechnique()->addAnnotation(annotation);
+ }
+}
+
+QAnnotation *Quick3DTechnique::annotationAt(QQmlListProperty<QAnnotation> *list, int index)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique)
+ return technique->parentTechnique()->annotations().at(index);
+ return 0;
+}
+
+int Quick3DTechnique::annotationCount(QQmlListProperty<QAnnotation> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique)
+ return technique->parentTechnique()->annotations().size();
+ return 0;
+}
+
+void Quick3DTechnique::clearAnnotationList(QQmlListProperty<QAnnotation> *list)
+{
+ Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object);
+ if (technique) {
+ Q_FOREACH (QAnnotation *a, technique->parentTechnique()->annotations())
+ technique->parentTechnique()->removeAnnotation(a);
+ }
+}
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE