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Diffstat (limited to 'src/quick3d/quick3drender/items/quick3dtechnique.cpp')
-rw-r--r-- | src/quick3d/quick3drender/items/quick3dtechnique.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/quick3d/quick3drender/items/quick3dtechnique.cpp b/src/quick3d/quick3drender/items/quick3dtechnique.cpp new file mode 100644 index 000000000..21690e6fe --- /dev/null +++ b/src/quick3d/quick3drender/items/quick3dtechnique.cpp @@ -0,0 +1,174 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "quick3dtechnique.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { +namespace Quick { + +Quick3DTechnique::Quick3DTechnique(QObject *parent) + : QObject(parent) +{ +} + +QQmlListProperty<QRenderPass> Quick3DTechnique::renderPassList() +{ + return QQmlListProperty<QRenderPass>(this, 0, + &Quick3DTechnique::appendRenderPass, + &Quick3DTechnique::renderPassCount, + &Quick3DTechnique::renderPassAt, + &Quick3DTechnique::clearRenderPasses); +} + +QQmlListProperty<QParameter> Quick3DTechnique::parameterList() +{ + return QQmlListProperty<QParameter>(this, 0, + &Quick3DTechnique::appendParameter, + &Quick3DTechnique::parametersCount, + &Quick3DTechnique::parameterAt, + &Quick3DTechnique::clearParameterList); +} + +void Quick3DTechnique::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + technique->parentTechnique()->addParameter(param); +} + +QParameter *Quick3DTechnique::parameterAt(QQmlListProperty<QParameter> *list, int index) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + return technique->parentTechnique()->parameters().at(index); +} + +int Quick3DTechnique::parametersCount(QQmlListProperty<QParameter> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + return technique->parentTechnique()->parameters().count(); +} + +void Quick3DTechnique::clearParameterList(QQmlListProperty<QParameter> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + Q_FOREACH (QParameter *p, technique->parentTechnique()->parameters()) + technique->parentTechnique()->removeParameter(p); +} + +void Quick3DTechnique::appendRenderPass(QQmlListProperty<QRenderPass> *list, QRenderPass *renderPass) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) { + technique->parentTechnique()->addPass(renderPass); + } +} + +QRenderPass *Quick3DTechnique::renderPassAt(QQmlListProperty<QRenderPass> *list, int index) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) + return qobject_cast<QRenderPass *>(technique->parentTechnique()->renderPasses().at(index)); + return 0; +} + +int Quick3DTechnique::renderPassCount(QQmlListProperty<QRenderPass> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) + return technique->parentTechnique()->renderPasses().size(); + return 0; +} + +void Quick3DTechnique::clearRenderPasses(QQmlListProperty<QRenderPass> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) { + Q_FOREACH (QRenderPass *pass, technique->parentTechnique()->renderPasses()) + technique->parentTechnique()->removePass(pass); + } +} + +QQmlListProperty<QAnnotation> Quick3DTechnique::annotationList() +{ + return QQmlListProperty<QAnnotation>(this, 0, + &Quick3DTechnique::appendAnnotation, + &Quick3DTechnique::annotationCount, + &Quick3DTechnique::annotationAt, + &Quick3DTechnique::clearAnnotationList); +} + +void Quick3DTechnique::appendAnnotation(QQmlListProperty<QAnnotation> *list, QAnnotation *annotation) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) { + if (!annotation->parent()) + annotation->setParent(technique->parentTechnique()); + technique->parentTechnique()->addAnnotation(annotation); + } +} + +QAnnotation *Quick3DTechnique::annotationAt(QQmlListProperty<QAnnotation> *list, int index) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) + return technique->parentTechnique()->annotations().at(index); + return 0; +} + +int Quick3DTechnique::annotationCount(QQmlListProperty<QAnnotation> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) + return technique->parentTechnique()->annotations().size(); + return 0; +} + +void Quick3DTechnique::clearAnnotationList(QQmlListProperty<QAnnotation> *list) +{ + Quick3DTechnique *technique = qobject_cast<Quick3DTechnique *>(list->object); + if (technique) { + Q_FOREACH (QAnnotation *a, technique->parentTechnique()->annotations()) + technique->parentTechnique()->removeAnnotation(a); + } +} + +} // namespace Quick +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |