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diff --git a/src/quick3d/quick3drender/items/quick3dtexture.cpp b/src/quick3d/quick3drender/items/quick3dtexture.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quick3dtexture.h"
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+Quick3DTextureExtension::Quick3DTextureExtension(QObject *parent)
+ : QObject(parent)
+{
+}
+
+QQmlListProperty<QAbstractTextureImage> Quick3DTextureExtension::textureImages()
+{
+ return QQmlListProperty<QAbstractTextureImage>(this, 0,
+ &Quick3DTextureExtension::appendTextureImage,
+ &Quick3DTextureExtension::textureImageCount,
+ &Quick3DTextureExtension::textureImageAt,
+ &Quick3DTextureExtension::clearTextureImageList);
+}
+
+void Quick3DTextureExtension::appendTextureImage(QQmlListProperty<QAbstractTextureImage> *list, QAbstractTextureImage *textureImage)
+{
+ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
+ if (self)
+ self->parentTexture()->addTextureImage(textureImage);
+}
+
+QAbstractTextureImage *Quick3DTextureExtension::textureImageAt(QQmlListProperty<QAbstractTextureImage> *list, int index)
+{
+ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
+ if (self)
+ return self->parentTexture()->textureImages().at(index);
+ return Q_NULLPTR;
+}
+
+int Quick3DTextureExtension::textureImageCount(QQmlListProperty<QAbstractTextureImage> *list)
+{
+ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
+ if (self)
+ return self->parentTexture()->textureImages().count();
+ return 0;
+}
+
+void Quick3DTextureExtension::clearTextureImageList(QQmlListProperty<QAbstractTextureImage> *list)
+{
+ Quick3DTextureExtension *self = qobject_cast<Quick3DTextureExtension *>(list->object);
+ if (self)
+ Q_FOREACH (QAbstractTextureImage *img, self->parentTexture()->textureImages())
+ self->parentTexture()->removeTextureImage(img);
+}
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE