summaryrefslogtreecommitdiffstats
path: root/src/quick3d/quick3drender/scene2d/scene2d_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick3d/quick3drender/scene2d/scene2d_p.h')
-rw-r--r--src/quick3d/quick3drender/scene2d/scene2d_p.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/quick3d/quick3drender/scene2d/scene2d_p.h b/src/quick3d/quick3drender/scene2d/scene2d_p.h
index f6e3f8903..950ddaa5b 100644
--- a/src/quick3d/quick3drender/scene2d/scene2d_p.h
+++ b/src/quick3d/quick3drender/scene2d/scene2d_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3DRENDER_RENDER_SCENE2D_P_H
-#define QT3DRENDER_RENDER_SCENE2D_P_H
+#ifndef QT3DRENDER_RENDER_QUICK_SCENE2D_P_H
+#define QT3DRENDER_RENDER_QUICK_SCENE2D_P_H
//
// W A R N I N G
@@ -50,8 +50,8 @@
#include <Qt3DCore/qnodeid.h>
-#include <Qt3DRender/private/framegraphnode_p.h>
-#include <Qt3DRender/private/qscene2d_p.h>
+#include <private/framegraphnode_p.h>
+#include <private/qscene2d_p.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QSemaphore>
@@ -63,6 +63,9 @@ namespace Qt3DRender {
namespace Render {
class GraphicsContext;
+
+namespace Quick {
+
class Scene2D;
class RenderQmlEventHandler : public QObject
@@ -85,7 +88,7 @@ public:
void attach();
void render();
void initializeRender();
- void setSharedObject(Scene2DSharedObjectPtr sharedObject);
+ void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject);
void cleanup();
void setTexture(Qt3DCore::QNodeId textureId);
void checkInitialized();
@@ -97,7 +100,7 @@ public:
GraphicsContext *m_graphicsContext;
QThread *m_renderThread;
Qt3DCore::QNodeId m_textureId;
- QSharedPointer<Scene2DSharedObject> m_sharedObject;
+ QSharedPointer<Qt3DRender::Quick::Scene2DSharedObject> m_sharedObject;
AttachmentPack m_attachments;
Texture *m_texture;
@@ -106,10 +109,10 @@ public:
bool m_renderOnce;
};
+} // Quick
} // Render
-
} // Qt3DRender
QT_END_NAMESPACE
-#endif // QT3DRENDER_RENDER_SCENE2D_P_H
+#endif // QT3DRENDER_RENDER_QUICK_SCENE2D_P_H