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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
+#define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H
+
+#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
+#include <Qt3DRender/qrendertargetoutput.h>
+
+#include <QtCore/QUrl>
+#include <QtCore/QEvent>
+
+#include <Qt3DCore/qnode.h>
+
+#include <QtQuick/qquickitem.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Quick {
+
+class QScene2DPrivate;
+
+class QT3DQUICKSCENE2DSHARED_EXPORT QScene2D : public Qt3DCore::QNode
+{
+ Q_OBJECT
+
+ Q_PROPERTY(Qt3DRender::QRenderTargetOutput *output READ output WRITE setOutput NOTIFY outputChanged)
+ Q_PROPERTY(QScene2D::RenderPolicy renderPolicy READ renderPolicy WRITE setRenderPolicy NOTIFY renderPolicyChanged)
+ Q_PROPERTY(QQuickItem *item READ item WRITE setItem NOTIFY itemChanged)
+ Q_PROPERTY(bool mouseEnabled READ isMouseEnabled WRITE setMouseEnabled NOTIFY mouseEnabledChanged)
+
+ Q_CLASSINFO("DefaultProperty", "item")
+
+public:
+
+ enum RenderPolicy {
+ Continuous,
+ SingleShot
+ };
+ Q_ENUM(RenderPolicy)
+
+ explicit QScene2D(Qt3DCore::QNode *parent = nullptr);
+
+ Qt3DRender::QRenderTargetOutput *output() const;
+ QScene2D::RenderPolicy renderPolicy() const;
+ QQuickItem *item() const;
+ bool isMouseEnabled() const;
+
+ QVector<Qt3DCore::QEntity *> entities();
+ void addEntity(Qt3DCore::QEntity *entity);
+ void removeEntity(Qt3DCore::QEntity *entity);
+
+public Q_SLOTS:
+ void setOutput(Qt3DRender::QRenderTargetOutput *output);
+ void setRenderPolicy(QScene2D::RenderPolicy policy);
+ void setItem(QQuickItem *item);
+ void setMouseEnabled(bool enabled);
+
+Q_SIGNALS:
+ void outputChanged(Qt3DRender::QRenderTargetOutput *output);
+ void renderPolicyChanged(QScene2D::RenderPolicy policy);
+ void itemChanged(QQuickItem *item);
+ void mouseEnabledChanged(bool enabled);
+
+protected:
+ Q_DECLARE_PRIVATE(QScene2D)
+
+private:
+ Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE;
+};
+
+} // namespace Quick
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_H