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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H
+#define QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DQuickScene2D/qscene2d.h>
+
+#include <private/qnode_p.h>
+#include <private/scene2dsharedobject_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QScene;
+}
+
+namespace Qt3DRender {
+
+namespace Quick {
+
+class QScene2D;
+class Scene2DManager;
+
+class Q_AUTOTEST_EXPORT QScene2DPrivate : public Qt3DCore::QNodePrivate
+{
+public:
+ Q_DECLARE_PUBLIC(QScene2D)
+
+ QScene2DPrivate();
+ ~QScene2DPrivate();
+
+ void setScene(Qt3DCore::QScene *scene) Q_DECL_OVERRIDE;
+
+ Scene2DManager *m_renderManager;
+ QMetaObject::Connection m_textureDestroyedConnection;
+ Qt3DRender::QRenderTargetOutput *m_output;
+ QVector<Qt3DCore::QEntity *> m_entities;
+};
+
+struct QScene2DData
+{
+ QScene2D::RenderPolicy renderPolicy;
+ Scene2DSharedObjectPtr sharedObject;
+ Qt3DCore::QNodeId output;
+ QVector<Qt3DCore::QNodeId> entityIds;
+ bool mouseEnabled;
+};
+
+} // namespace Quick
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_QUICK3DSCENE2D_QSCENE2D_P_H