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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
+#define QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQml/qqmllist.h>
+
+#include <Qt3DQuickScene2D/qscene2d.h>
+
+#include <private/qt3dquickscene2d_global_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Quick {
+
+class QT3DQUICKSCENE2DSHARED_EXPORT QQuick3DScene2D : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(QQmlListProperty<Qt3DCore::QEntity> entities READ entities)
+
+public:
+ QQuick3DScene2D(QObject *parent = nullptr);
+
+ inline Qt3DRender::Quick::QScene2D *parentScene2D() const
+ {
+ return qobject_cast<Qt3DRender::Quick::QScene2D *>(parent());
+ }
+
+ QQmlListProperty<Qt3DCore::QEntity> entities();
+
+private:
+
+ static void appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, Qt3DCore::QEntity *entity);
+ static Qt3DCore::QEntity *entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index);
+ static int entityCount(QQmlListProperty<Qt3DCore::QEntity> *list);
+ static void clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list);
+};
+
+} // namespace Quick
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DANIMATION_QUICK_QUICK3DMORPHINGANIMATION_P_H
+