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-rw-r--r--src/quick3d/quick3dscene2d/items/scene2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick3d/quick3dscene2d/items/scene2d.cpp b/src/quick3d/quick3dscene2d/items/scene2d.cpp
index c29f741ae..b5c25431f 100644
--- a/src/quick3d/quick3dscene2d/items/scene2d.cpp
+++ b/src/quick3d/quick3dscene2d/items/scene2d.cpp
@@ -336,7 +336,7 @@ void Scene2D::render()
if (resourceAccessor()->accessResource(RenderBackendResourceAccessor::OutputAttachment,
m_outputId, (void**)&attachmentData, nullptr)) {
- if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTexture,
+ if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTextureWrite,
attachmentData->m_textureUuid,
(void**)&texture, &textureLock)) {
// Need to call sync even if the texture is not in use