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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DQUICKSCENE2D_GLOBAL_P_H
+#define QT3DQUICKSCENE2D_GLOBAL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
+#include <QtQml/qqml.h>
+
+#define QT3DQUICKSCENE2DSHARED_PRIVATE_EXPORT QT3DQUICKSCENE2DSHARED_EXPORT
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Quick {
+
+QT3DQUICKSCENE2DSHARED_PRIVATE_EXPORT void Quick3DScene2D_initialize();
+QT3DQUICKSCENE2DSHARED_PRIVATE_EXPORT void Quick3DScene2D_registerType(const char *className,
+ const char *quickName,
+ int major, int minor);
+
+template<class T, class E> void registerExtendedType(const char *className, const char *quickName,
+ const char *uri, int major, int minor,
+ const char *name)
+{
+ qmlRegisterExtendedType<T, E>(uri, major, minor, name);
+ Quick3DScene2D_registerType(className, quickName, major, minor);
+}
+
+template<class T> void registerType(const char *className, const char *quickName,
+ const char *uri, int major, int minor, const char *name)
+{
+ qmlRegisterType<T>(uri, major, minor, name);
+ Quick3DScene2D_registerType(className, quickName, major, minor);
+}
+
+} // Quick
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+#endif // QT3DQUICKSCENE2D_GLOBAL_P_H