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Diffstat (limited to 'src/render/backend/commandthread.cpp')
-rw-r--r-- | src/render/backend/commandthread.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/render/backend/commandthread.cpp b/src/render/backend/commandthread.cpp new file mode 100644 index 000000000..f91cff017 --- /dev/null +++ b/src/render/backend/commandthread.cpp @@ -0,0 +1,129 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "commandthread_p.h" +#include <QOpenGLContext> + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { + +namespace Render { + +CommandThread::CommandThread(Renderer *renderer) + : QThread() + , m_renderer(renderer) + , m_waitForStartSemaphore(0) + , m_initializedSemaphore(0) +{ +} + +CommandThread::~CommandThread() +{ +} + +// Called by RenderThread or MainThread (Scene3d) +void CommandThread::initialize(QOpenGLContext *mainContext) +{ + // Start the thread + start(); + + // Wait for thread to be started + m_waitForStartSemaphore.acquire(); + + m_mainContext = mainContext; + Q_ASSERT(m_mainContext); + + // Allow thread to proceed + m_initializedSemaphore.release(); +} + +// Called by RenderThread of MainThread (Scene3D) +void CommandThread::shutdown() +{ + // Tell thread to exit event loop + QThread::quit(); + + // Wait for thread to exit + wait(); + + // Reset semaphores (in case we ever want to restart) + m_waitForStartSemaphore.release(m_waitForStartSemaphore.available()); + m_initializedSemaphore.release(m_initializedSemaphore.available()); + m_localContext.reset(); +} + +// Any thread can call this, this is a blocking command +void CommandThread::executeCommand(Command *command) +{ + if (!isRunning()) + return; + QMetaObject::invokeMethod(this, + "executeCommandInternal", + Qt::BlockingQueuedConnection, + Q_ARG(Command *, command)); +} + +void CommandThread::run() +{ + // Allow initialize to proceed + m_waitForStartSemaphore.release(); + + // Wait for initialize to be completed + m_initializedSemaphore.acquire(); + + // Initialize shared context and resources for the thread + m_localContext.reset(new QOpenGLContext()); + m_localContext->setShareContext(m_mainContext); + + // Launch exec loop + QThread::exec(); +} + +// Executed in the Command Thread +void CommandThread::executeCommandInternal(Command *command) +{ + command->execute(m_renderer, m_localContext.data()); +} + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE |