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-rw-r--r--src/render/backend/entity_p.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/render/backend/entity_p.h b/src/render/backend/entity_p.h
index 1091d3751..947dccef1 100644
--- a/src/render/backend/entity_p.h
+++ b/src/render/backend/entity_p.h
@@ -60,7 +60,7 @@ QT_BEGIN_NAMESPACE
class QMatrix4x4;
-namespace Qt3D {
+namespace Qt3DCore {
class QNode;
class QEntity;
class QComponent;
@@ -75,7 +75,7 @@ namespace Render {
class Renderer;
-class Q_AUTOTEST_EXPORT Entity : public Qt3D::QBackendNode
+class Q_AUTOTEST_EXPORT Entity : public Qt3DCore::QBackendNode
{
public:
Entity();
@@ -84,8 +84,8 @@ public:
void setParentHandle(HEntity parentHandle);
void setRenderer(Renderer *renderer);
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
void dump() const;
@@ -104,19 +104,19 @@ public:
Sphere *localBoundingVolume() { return m_localBoundingVolume; }
Sphere *worldBoundingVolume() { return m_worldBoundingVolume; }
- void addComponent(Qt3D::QComponent *component);
- void removeComponent(const Qt3D::QNodeId &nodeId);
+ void addComponent(Qt3DCore::QComponent *component);
+ void removeComponent(const Qt3DCore::QNodeId &nodeId);
template<class Backend, uint INDEXBITS>
- Qt3D::QHandle<Backend, INDEXBITS> componentHandle() const
+ Qt3DCore::QHandle<Backend, INDEXBITS> componentHandle() const
{
- return Qt3D::QHandle<Backend, INDEXBITS>();
+ return Qt3DCore::QHandle<Backend, INDEXBITS>();
}
template<class Backend, uint INDEXBITS>
- QList<Qt3D::QHandle<Backend, INDEXBITS> > componentsHandle() const
+ QList<Qt3DCore::QHandle<Backend, INDEXBITS> > componentsHandle() const
{
- return QList<Qt3D::QHandle<Backend, INDEXBITS> >();
+ return QList<Qt3DCore::QHandle<Backend, INDEXBITS> >();
}
template<class Backend>
@@ -132,15 +132,15 @@ public:
}
template<class Backend>
- Qt3D::QNodeId componentUuid() const
+ Qt3DCore::QNodeId componentUuid() const
{
- return Qt3D::QNodeId();
+ return Qt3DCore::QNodeId();
}
template<class Backend>
- QList<Qt3D::QNodeId> componentsUuid() const
+ QList<Qt3DCore::QNodeId> componentsUuid() const
{
- return QList<Qt3D::QNodeId>();
+ return QList<Qt3DCore::QNodeId>();
}
private:
@@ -166,12 +166,12 @@ private:
Sphere *m_worldBoundingVolume;
// Handles to Components
- Qt3D::QNodeId m_transformComponent;
- Qt3D::QNodeId m_materialComponent;
- Qt3D::QNodeId m_cameraComponent;
- QList<Qt3D::QNodeId> m_layerComponents;
- QList<Qt3D::QNodeId> m_shaderDataComponents;
- Qt3D::QNodeId m_geometryRendererComponent;
+ Qt3DCore::QNodeId m_transformComponent;
+ Qt3DCore::QNodeId m_materialComponent;
+ Qt3DCore::QNodeId m_cameraComponent;
+ QList<Qt3DCore::QNodeId> m_layerComponents;
+ QList<Qt3DCore::QNodeId> m_shaderDataComponents;
+ Qt3DCore::QNodeId m_geometryRendererComponent;
QString m_objectName;
};
@@ -201,13 +201,13 @@ template<>
Q_AUTOTEST_EXPORT GeometryRenderer *Entity::renderComponent<GeometryRenderer>() const;
template<>
-Q_AUTOTEST_EXPORT Qt3D::QNodeId Entity::componentUuid<Transform>() const;
+Q_AUTOTEST_EXPORT Qt3DCore::QNodeId Entity::componentUuid<Transform>() const;
template<>
-Q_AUTOTEST_EXPORT Qt3D::QNodeId Entity::componentUuid<CameraLens>() const;
+Q_AUTOTEST_EXPORT Qt3DCore::QNodeId Entity::componentUuid<CameraLens>() const;
template<>
-Q_AUTOTEST_EXPORT Qt3D::QNodeId Entity::componentUuid<Material>() const;
+Q_AUTOTEST_EXPORT Qt3DCore::QNodeId Entity::componentUuid<Material>() const;
template<>
QList<HLayer> Entity::componentsHandle<Layer>() const;
@@ -216,7 +216,7 @@ template<>
QList<Layer *> Entity::renderComponents<Layer>() const;
template<>
-Q_AUTOTEST_EXPORT QList<Qt3D::QNodeId> Entity::componentsUuid<Layer>() const;
+Q_AUTOTEST_EXPORT QList<Qt3DCore::QNodeId> Entity::componentsUuid<Layer>() const;
template<>
QList<HShaderData> Entity::componentsHandle<ShaderData>() const;
@@ -225,18 +225,18 @@ template<>
QList<ShaderData *> Entity::renderComponents<ShaderData>() const;
template<>
-Q_AUTOTEST_EXPORT QList<Qt3D::QNodeId> Entity::componentsUuid<ShaderData>() const;
+Q_AUTOTEST_EXPORT QList<Qt3DCore::QNodeId> Entity::componentsUuid<ShaderData>() const;
template<>
-Q_AUTOTEST_EXPORT Qt3D::QNodeId Entity::componentUuid<GeometryRenderer>() const;
+Q_AUTOTEST_EXPORT Qt3DCore::QNodeId Entity::componentUuid<GeometryRenderer>() const;
-class RenderEntityFunctor : public Qt3D::QBackendNodeFunctor
+class RenderEntityFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit RenderEntityFunctor(Renderer *renderer);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
Renderer *m_renderer;