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+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "entityaccumulator_p.h"
+#include "entityvisitor_p.h"
+
+QT_USE_NAMESPACE
+using namespace Qt3DRender::Render;
+
+namespace {
+
+class Accumulator : public EntityVisitor
+{
+public:
+ Accumulator(std::function<bool(Entity *)> predicate, NodeManagers *manager)
+ : EntityVisitor(manager)
+ , m_predicate(predicate)
+ {
+ }
+
+ EntityVisitor::Operation visit(Entity *entity) override {
+ if (m_predicate(entity))
+ m_entities << entity;
+ return Continue;
+ }
+
+ QVector<Entity *> m_entities;
+
+private:
+ std::function<bool(Entity *)> m_predicate;
+};
+
+}
+
+EntityAccumulator::EntityAccumulator(NodeManagers *manager)
+ : m_manager(manager)
+ , m_predicate([](Entity*) { return true; })
+{
+
+}
+
+EntityAccumulator::EntityAccumulator(std::function<bool (Entity *)> predicate, NodeManagers *manager)
+ : m_manager(manager)
+ , m_predicate(predicate)
+{
+
+}
+
+/*!
+ * \internal
+ *
+ * Call this to traverse the scene graph and return all entities for
+ * which the predicate returns true.
+ *
+ * Can be useful to get all the entities that contain a specific type
+ * of component.
+ */
+QVector<Entity *> EntityAccumulator::apply(Entity *root) const
+{
+ Accumulator a(m_predicate, m_manager);
+ a.apply(root);
+ return a.m_entities;
+}