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-rw-r--r--src/render/backend/jobs/updateboundingvolumejob.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/src/render/backend/jobs/updateboundingvolumejob.cpp b/src/render/backend/jobs/updateboundingvolumejob.cpp
deleted file mode 100644
index 3c8f47262..000000000
--- a/src/render/backend/jobs/updateboundingvolumejob.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "updateboundingvolumejob_p.h"
-
-#include <Qt3DRenderer/private/renderer_p.h>
-#include <Qt3DRenderer/private/entity_p.h>
-#include <Qt3DRenderer/private/renderlogging_p.h>
-#include <sphere.h>
-
-#include <QElapsedTimer>
-#include <QStack>
-#include <QThread>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-namespace Render {
-
-namespace {
-
-void expandWorldBoundingVolume(Qt3DRender::Render::Entity *node)
-{
- Qt3DRender::Render::Entity *currentNode = node;
- QStack<int> childIndexStack;
- forever {
-
- // Find left most leaf node of currentNode
- while (!currentNode && !currentNode->children().isEmpty()) {
- childIndexStack.push(1);
- currentNode = currentNode->children().first();
- }
-
- if (!currentNode || !currentNode->parent())
- return;
-
- // Initialize parent bounding volume to be equal to that of the first child
- Qt3DRender::Render::Entity *parentNode = currentNode->parent();
- Qt3DRender::Sphere *parentBoundingVolume = parentNode->worldBoundingVolume();
- *(parentBoundingVolume) = *(currentNode->worldBoundingVolume());
-
- // Expand the parent bounding volume by each of remaining the siblings
- QVector<Entity *> siblings = parentNode->children();
- const int siblingCount = siblings.count();
- for (int i = 1; i < siblingCount; ++i) {
- Qt3DRender::Sphere *siblingBoundingVolume = siblings.at(i)->worldBoundingVolume();
- parentBoundingVolume->expandToContain(*siblingBoundingVolume);
- }
-
- // Move to parent's next sibling
- childIndexStack.pop();
- currentNode = Q_NULLPTR;
- if (!childIndexStack.empty() && parentNode->parent()) {
- const int nextSiblingIndex = childIndexStack.top()++;
- QVector<Entity *> parentSiblings = parentNode->parent()->children();
- if (nextSiblingIndex < parentSiblings.size())
- currentNode = parentSiblings.at(nextSiblingIndex);
- }
- }
-}
-
-}
-
-UpdateBoundingVolumeJob::UpdateBoundingVolumeJob(Entity *node)
- : m_node(node)
-{
-}
-
-void UpdateBoundingVolumeJob::run()
-{
- // Expand the bounding volumes of each node that has children by the
- // bounding volumes of the children
-
- // TODO: Implement this using a parallel_for
- qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
- expandWorldBoundingVolume(m_node);
- qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
-}
-
-} // namespace Render
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE