diff options
Diffstat (limited to 'src/render/backend/managers_p.h')
-rw-r--r-- | src/render/backend/managers_p.h | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h index e59228e4b..1c4e9d86e 100644 --- a/src/render/backend/managers_p.h +++ b/src/render/backend/managers_p.h @@ -77,150 +77,150 @@ namespace Qt3DRender { namespace Render { -class AttachmentManager : public Qt3D::QResourceManager< +class AttachmentManager : public Qt3DCore::QResourceManager< RenderAttachment, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: AttachmentManager() {} }; -class CameraManager : public Qt3D::QResourceManager< +class CameraManager : public Qt3DCore::QResourceManager< CameraLens, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 8, - Qt3D::ArrayAllocatingPolicy> + Qt3DCore::ArrayAllocatingPolicy> { public: CameraManager() {} }; -class CriterionManager : public Qt3D::QResourceManager< +class CriterionManager : public Qt3DCore::QResourceManager< Annotation, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: CriterionManager() {} }; -class EffectManager : public Qt3D::QResourceManager< +class EffectManager : public Qt3DCore::QResourceManager< Effect, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: EffectManager() {} }; -class EntityManager : public Qt3D::QResourceManager<Entity, Qt3D::QNodeId, 16> +class EntityManager : public Qt3DCore::QResourceManager<Entity, Qt3DCore::QNodeId, 16> { public: EntityManager() {} }; -class FrameGraphManager : public Qt3D::QResourceManager< +class FrameGraphManager : public Qt3DCore::QResourceManager< FrameGraphNode *, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 8, - Qt3D::ArrayAllocatingPolicy> + Qt3DCore::ArrayAllocatingPolicy> { public: FrameGraphManager() {} }; -class LayerManager : public Qt3D::QResourceManager< +class LayerManager : public Qt3DCore::QResourceManager< Layer, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: LayerManager() {} }; -class MaterialManager : public Qt3D::QResourceManager< +class MaterialManager : public Qt3DCore::QResourceManager< Material, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: MaterialManager() {} }; -class MatrixManager : public Qt3D::QResourceManager<QMatrix4x4, Qt3D::QNodeId, 16> +class MatrixManager : public Qt3DCore::QResourceManager<QMatrix4x4, Qt3DCore::QNodeId, 16> { public: MatrixManager() {} }; -class ShaderManager : public Qt3D::QResourceManager< +class ShaderManager : public Qt3DCore::QResourceManager< Shader, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: ShaderManager() {} }; -class SortCriterionManager : public Qt3D::QResourceManager< +class SortCriterionManager : public Qt3DCore::QResourceManager< SortCriterion, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 8, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: SortCriterionManager() {} }; -class TechniqueManager : public Qt3D::QResourceManager< +class TechniqueManager : public Qt3DCore::QResourceManager< Technique, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: TechniqueManager() {} }; -class TextureManager : public Qt3D::QResourceManager< +class TextureManager : public Qt3DCore::QResourceManager< Texture, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: TextureManager() {} }; -class TransformManager : public Qt3D::QResourceManager< +class TransformManager : public Qt3DCore::QResourceManager< Transform, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: TransformManager() {} }; -class VAOManager : public Qt3D::QResourceManager< +class VAOManager : public Qt3DCore::QResourceManager< QOpenGLVertexArrayObject *, QPair<HGeometry, HShader>, 16> @@ -229,84 +229,84 @@ public: VAOManager() {} }; -class RenderTargetManager : public Qt3D::QResourceManager< +class RenderTargetManager : public Qt3DCore::QResourceManager< RenderTarget, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 8, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: RenderTargetManager() {} }; -class RenderPassManager : public Qt3D::QResourceManager< +class RenderPassManager : public Qt3DCore::QResourceManager< RenderPass, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: RenderPassManager() {} }; -class ParameterManager : public Qt3D::QResourceManager< +class ParameterManager : public Qt3DCore::QResourceManager< Parameter, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: ParameterManager() {} }; -class ShaderDataManager : public Qt3D::QResourceManager< +class ShaderDataManager : public Qt3DCore::QResourceManager< ShaderData, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { public: ShaderDataManager() {} }; -class UBOManager : public Qt3D::QResourceManager< +class UBOManager : public Qt3DCore::QResourceManager< UniformBuffer, ShaderDataShaderUboKey, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { }; -class TextureImageManager : public Qt3D::QResourceManager< +class TextureImageManager : public Qt3DCore::QResourceManager< TextureImage, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { }; -class AttributeManager : public Qt3D::QResourceManager< +class AttributeManager : public Qt3DCore::QResourceManager< Attribute, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { }; -class GeometryManager : public Qt3D::QResourceManager< +class GeometryManager : public Qt3DCore::QResourceManager< Geometry, - Qt3D::QNodeId, + Qt3DCore::QNodeId, 16, - Qt3D::ArrayAllocatingPolicy, - Qt3D::ObjectLevelLockingPolicy> + Qt3DCore::ArrayAllocatingPolicy, + Qt3DCore::ObjectLevelLockingPolicy> { }; |