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-rw-r--r--src/render/backend/managers_p.h160
1 files changed, 80 insertions, 80 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index e59228e4b..1c4e9d86e 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -77,150 +77,150 @@ namespace Qt3DRender {
namespace Render {
-class AttachmentManager : public Qt3D::QResourceManager<
+class AttachmentManager : public Qt3DCore::QResourceManager<
RenderAttachment,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
AttachmentManager() {}
};
-class CameraManager : public Qt3D::QResourceManager<
+class CameraManager : public Qt3DCore::QResourceManager<
CameraLens,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
CameraManager() {}
};
-class CriterionManager : public Qt3D::QResourceManager<
+class CriterionManager : public Qt3DCore::QResourceManager<
Annotation,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
CriterionManager() {}
};
-class EffectManager : public Qt3D::QResourceManager<
+class EffectManager : public Qt3DCore::QResourceManager<
Effect,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
EffectManager() {}
};
-class EntityManager : public Qt3D::QResourceManager<Entity, Qt3D::QNodeId, 16>
+class EntityManager : public Qt3DCore::QResourceManager<Entity, Qt3DCore::QNodeId, 16>
{
public:
EntityManager() {}
};
-class FrameGraphManager : public Qt3D::QResourceManager<
+class FrameGraphManager : public Qt3DCore::QResourceManager<
FrameGraphNode *,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
FrameGraphManager() {}
};
-class LayerManager : public Qt3D::QResourceManager<
+class LayerManager : public Qt3DCore::QResourceManager<
Layer,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
LayerManager() {}
};
-class MaterialManager : public Qt3D::QResourceManager<
+class MaterialManager : public Qt3DCore::QResourceManager<
Material,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
MaterialManager() {}
};
-class MatrixManager : public Qt3D::QResourceManager<QMatrix4x4, Qt3D::QNodeId, 16>
+class MatrixManager : public Qt3DCore::QResourceManager<QMatrix4x4, Qt3DCore::QNodeId, 16>
{
public:
MatrixManager() {}
};
-class ShaderManager : public Qt3D::QResourceManager<
+class ShaderManager : public Qt3DCore::QResourceManager<
Shader,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
ShaderManager() {}
};
-class SortCriterionManager : public Qt3D::QResourceManager<
+class SortCriterionManager : public Qt3DCore::QResourceManager<
SortCriterion,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
SortCriterionManager() {}
};
-class TechniqueManager : public Qt3D::QResourceManager<
+class TechniqueManager : public Qt3DCore::QResourceManager<
Technique,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
TechniqueManager() {}
};
-class TextureManager : public Qt3D::QResourceManager<
+class TextureManager : public Qt3DCore::QResourceManager<
Texture,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
TextureManager() {}
};
-class TransformManager : public Qt3D::QResourceManager<
+class TransformManager : public Qt3DCore::QResourceManager<
Transform,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
TransformManager() {}
};
-class VAOManager : public Qt3D::QResourceManager<
+class VAOManager : public Qt3DCore::QResourceManager<
QOpenGLVertexArrayObject *,
QPair<HGeometry, HShader>,
16>
@@ -229,84 +229,84 @@ public:
VAOManager() {}
};
-class RenderTargetManager : public Qt3D::QResourceManager<
+class RenderTargetManager : public Qt3DCore::QResourceManager<
RenderTarget,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
RenderTargetManager() {}
};
-class RenderPassManager : public Qt3D::QResourceManager<
+class RenderPassManager : public Qt3DCore::QResourceManager<
RenderPass,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
RenderPassManager() {}
};
-class ParameterManager : public Qt3D::QResourceManager<
+class ParameterManager : public Qt3DCore::QResourceManager<
Parameter,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
ParameterManager() {}
};
-class ShaderDataManager : public Qt3D::QResourceManager<
+class ShaderDataManager : public Qt3DCore::QResourceManager<
ShaderData,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
public:
ShaderDataManager() {}
};
-class UBOManager : public Qt3D::QResourceManager<
+class UBOManager : public Qt3DCore::QResourceManager<
UniformBuffer,
ShaderDataShaderUboKey,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
};
-class TextureImageManager : public Qt3D::QResourceManager<
+class TextureImageManager : public Qt3DCore::QResourceManager<
TextureImage,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
};
-class AttributeManager : public Qt3D::QResourceManager<
+class AttributeManager : public Qt3DCore::QResourceManager<
Attribute,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
};
-class GeometryManager : public Qt3D::QResourceManager<
+class GeometryManager : public Qt3DCore::QResourceManager<
Geometry,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy,
- Qt3D::ObjectLevelLockingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy,
+ Qt3DCore::ObjectLevelLockingPolicy>
{
};