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-rw-r--r--src/render/backend/managers_p.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index 759c16f64..024059a30 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -71,15 +71,12 @@
#include <Qt3DRender/private/parameter_p.h>
#include <Qt3DRender/private/shaderdata_p.h>
#include <Qt3DRender/private/handle_types_p.h>
-#include <Qt3DRender/private/glbuffer_p.h>
-#include <Qt3DRender/private/glfence_p.h>
#include <Qt3DRender/private/textureimage_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/geometry_p.h>
#include <Qt3DRender/private/objectpicker_p.h>
#include <Qt3DRender/private/raycaster_p.h>
#include <Qt3DRender/private/boundingvolumedebug_p.h>
-#include <Qt3DRender/private/openglvertexarrayobject_p.h>
#include <Qt3DRender/private/light_p.h>
#include <Qt3DRender/private/environmentlight_p.h>
#include <Qt3DRender/private/computecommand_p.h>
@@ -266,15 +263,6 @@ public:
TransformManager() {}
};
-class VAOManager : public Qt3DCore::QResourceManager<
- OpenGLVertexArrayObject,
- VAOIdentifier,
- Qt3DCore::NonLockingPolicy>
-{
-public:
- VAOManager() {}
-};
-
class RenderTargetManager : public Qt3DCore::QResourceManager<
RenderTarget,
Qt3DCore::QNodeId,
@@ -321,17 +309,6 @@ public:
ShaderDataManager() {}
};
-class GLBufferManager : public Qt3DCore::QResourceManager<
- GLBuffer,
- Qt3DCore::QNodeId,
- Qt3DCore::NonLockingPolicy>
-{
-};
-
-class GLFenceManager : public QHash<Qt3DCore::QNodeId, GLFence>
-{
-};
-
class TextureImageManager : public Qt3DCore::QResourceManager<
TextureImage,
Qt3DCore::QNodeId,
@@ -471,7 +448,6 @@ Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::BoundingVolumeDebug, Q_REQUIRES_CLEA
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ComputeCommand, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Parameter, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Transform, Q_REQUIRES_CLEANUP)
-Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::OpenGLVertexArrayObject, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Armature, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Skeleton, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Joint, Q_REQUIRES_CLEANUP)