diff options
Diffstat (limited to 'src/render/backend/quniformvalue_p.h')
-rw-r--r-- | src/render/backend/quniformvalue_p.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/render/backend/quniformvalue_p.h b/src/render/backend/quniformvalue_p.h index 4669ddcda..6f4b96624 100644 --- a/src/render/backend/quniformvalue_p.h +++ b/src/render/backend/quniformvalue_p.h @@ -34,8 +34,8 @@ ** ****************************************************************************/ -#ifndef QT3D_RENDER_QUNIFORMVALUE_H -#define QT3D_RENDER_QUNIFORMVALUE_H +#ifndef QT3DRENDER_RENDER_QUNIFORMVALUE_H +#define QT3DRENDER_RENDER_QUNIFORMVALUE_H #include <QVariant> #include <QByteArray> @@ -51,9 +51,10 @@ QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; namespace Qt3D { - class QFrameAllocator; +} +namespace Qt3DRender { namespace Render { class QGraphicsContext; @@ -67,7 +68,7 @@ public: QUniformValue(); virtual ~QUniformValue() {} - static QUniformValue *fromVariant(const QVariant &v, QFrameAllocator *allocator); + static QUniformValue *fromVariant(const QVariant &v, Qt3D::QFrameAllocator *allocator); virtual bool operator ==(const QUniformValue &other); bool operator !=(const QUniformValue &other); @@ -97,12 +98,12 @@ public : return true; } - void setTextureId(const QNodeId &id) + void setTextureId(const Qt3D::QNodeId &id) { m_textureId = id; } - QNodeId textureId() const { return m_textureId; } + Qt3D::QNodeId textureId() const { return m_textureId; } bool operator ==(const QUniformValue &other) Q_DECL_OVERRIDE { @@ -119,13 +120,13 @@ public : void apply(QGraphicsContext *ctx, const ShaderUniform &description) const Q_DECL_OVERRIDE; private: - QNodeId m_textureId; + Qt3D::QNodeId m_textureId; int m_textureUnit; }; struct BlockToUBO { int m_blockIndex; - QNodeId m_shaderDataID; + Qt3D::QNodeId m_shaderDataID; bool m_needsUpdate; QHash<QString, QVariant> m_updatedProperties; }; @@ -136,7 +137,7 @@ public: ~QUniformPack(); void setUniform(const QString &glslName, const QUniformValue *val); - void setTexture(const QString &glslName, const QNodeId &id); + void setTexture(const QString &glslName, const Qt3D::QNodeId &id); void setUniformBuffer(const BlockToUBO &blockToUBO); inline const QHash<QString, const QUniformValue* > &uniforms() const { return m_uniforms; } @@ -145,13 +146,13 @@ public: struct NamedTexture { NamedTexture() {} - NamedTexture(const QString &nm, const QNodeId &t) + NamedTexture(const QString &nm, const Qt3D::QNodeId &t) : glslName(nm) , texId(t) { } QString glslName; - QNodeId texId; + Qt3D::QNodeId texId; }; inline QVector<NamedTexture> textures() const { return m_textures; } @@ -166,9 +167,9 @@ private: friend class RenderView; }; -} // Render -} // Qt3D +} // namespace Render +} // namespace Qt3DRender QT_END_NAMESPACE -#endif // QT3D_RENDER_QUNIFORMVALUE_H +#endif // QT3DRENDER_RENDER_QUNIFORMVALUE_H |