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-rw-r--r--src/render/backend/quniformvalue_p.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/render/backend/quniformvalue_p.h b/src/render/backend/quniformvalue_p.h
index 4669ddcda..6f4b96624 100644
--- a/src/render/backend/quniformvalue_p.h
+++ b/src/render/backend/quniformvalue_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_RENDER_QUNIFORMVALUE_H
-#define QT3D_RENDER_QUNIFORMVALUE_H
+#ifndef QT3DRENDER_RENDER_QUNIFORMVALUE_H
+#define QT3DRENDER_RENDER_QUNIFORMVALUE_H
#include <QVariant>
#include <QByteArray>
@@ -51,9 +51,10 @@ QT_BEGIN_NAMESPACE
class QOpenGLShaderProgram;
namespace Qt3D {
-
class QFrameAllocator;
+}
+namespace Qt3DRender {
namespace Render {
class QGraphicsContext;
@@ -67,7 +68,7 @@ public:
QUniformValue();
virtual ~QUniformValue() {}
- static QUniformValue *fromVariant(const QVariant &v, QFrameAllocator *allocator);
+ static QUniformValue *fromVariant(const QVariant &v, Qt3D::QFrameAllocator *allocator);
virtual bool operator ==(const QUniformValue &other);
bool operator !=(const QUniformValue &other);
@@ -97,12 +98,12 @@ public :
return true;
}
- void setTextureId(const QNodeId &id)
+ void setTextureId(const Qt3D::QNodeId &id)
{
m_textureId = id;
}
- QNodeId textureId() const { return m_textureId; }
+ Qt3D::QNodeId textureId() const { return m_textureId; }
bool operator ==(const QUniformValue &other) Q_DECL_OVERRIDE
{
@@ -119,13 +120,13 @@ public :
void apply(QGraphicsContext *ctx, const ShaderUniform &description) const Q_DECL_OVERRIDE;
private:
- QNodeId m_textureId;
+ Qt3D::QNodeId m_textureId;
int m_textureUnit;
};
struct BlockToUBO {
int m_blockIndex;
- QNodeId m_shaderDataID;
+ Qt3D::QNodeId m_shaderDataID;
bool m_needsUpdate;
QHash<QString, QVariant> m_updatedProperties;
};
@@ -136,7 +137,7 @@ public:
~QUniformPack();
void setUniform(const QString &glslName, const QUniformValue *val);
- void setTexture(const QString &glslName, const QNodeId &id);
+ void setTexture(const QString &glslName, const Qt3D::QNodeId &id);
void setUniformBuffer(const BlockToUBO &blockToUBO);
inline const QHash<QString, const QUniformValue* > &uniforms() const { return m_uniforms; }
@@ -145,13 +146,13 @@ public:
struct NamedTexture
{
NamedTexture() {}
- NamedTexture(const QString &nm, const QNodeId &t)
+ NamedTexture(const QString &nm, const Qt3D::QNodeId &t)
: glslName(nm)
, texId(t)
{ }
QString glslName;
- QNodeId texId;
+ Qt3D::QNodeId texId;
};
inline QVector<NamedTexture> textures() const { return m_textures; }
@@ -166,9 +167,9 @@ private:
friend class RenderView;
};
-} // Render
-} // Qt3D
+} // namespace Render
+} // namespace Qt3DRender
QT_END_NAMESPACE
-#endif // QT3D_RENDER_QUNIFORMVALUE_H
+#endif // QT3DRENDER_RENDER_QUNIFORMVALUE_H