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Diffstat (limited to 'src/render/backend/rendercommand_p.h')
-rw-r--r-- | src/render/backend/rendercommand_p.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/render/backend/rendercommand_p.h b/src/render/backend/rendercommand_p.h new file mode 100644 index 000000000..ac09312af --- /dev/null +++ b/src/render/backend/rendercommand_p.h @@ -0,0 +1,110 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3D_RENDER_RENDERCOMMAND_H +#define QT3D_RENDER_RENDERCOMMAND_H + +#include <qglobal.h> +#include <Qt3DRenderer/private/quniformvalue_p.h> +#include <Qt3DRenderer/private/meshdata_p.h> +#include <Qt3DCore/qhandle.h> +#include <QOpenGLShaderProgram> +#include <QOpenGLTexture> +#include <QMatrix4x4> + +QT_BEGIN_NAMESPACE + +class QOpenGLVertexArrayObject; + +namespace Qt3D { + +namespace Render { + +class RenderTarget; +class RenderMaterial; +class RenderMesh; +class RenderShader; +class RenderTechnique; +class RenderStateSet; + +typedef QHandle<QOpenGLVertexArrayObject*, 16> HVao; +typedef QHandle<RenderMaterial, 16> HMaterial; +typedef QHandle<RenderMesh, 16> HMesh; +typedef QHandle<RenderShader, 16> HShader; +typedef QHandle<MeshData, 16> HMeshData; +typedef QHandle<RenderTechnique, 16> HTechnique; + +class RenderCommand +{ +public: + RenderCommand(); + +// void setMaterial(HMaterial material); +// void setModelMatrix(HMatrix matrix); +// void setIntanceCount(uint instanceCount); +// void setTechnique(); // Do we really need the technique ?, isn't a shader enough + + +//private: + HVao m_vao; // VAO used during the submission step to store all states and VBOs + QMatrix4x4 m_worldMatrix; // modelMatrix for the mesh -> could maybe be stored directly with other uniform + HMeshData m_meshData; + HShader m_shader; // Shader for given pass and mesh + QUniformPack m_uniforms; // Might need to be reworked so as to be able to destroy the + // RenderTexture while submission is happening. + GLint m_instancesCount; // Number of instances of the mesh, if 0 regular draw otherwise glDrawArraysInstanced or glDrawElementsInstanced + RenderStateSet *m_stateSet; + + // A QAttribute pack might be interesting + // This is a temporary fix in the meantime, to remove the hacked methods in RenderTechnique + QHash<QString, QString> m_parameterAttributeToShaderNames; +}; + +bool operator < (const RenderCommand &r1, const RenderCommand &r2); + +} // Render + +} // Qt3D + +QT_END_NAMESPACE + +#endif // QT3D_RENDER_RENDERCOMMAND_H |