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-rw-r--r--src/render/backend/renderer.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp
index 651f7c323..859f24dbf 100644
--- a/src/render/backend/renderer.cpp
+++ b/src/render/backend/renderer.cpp
@@ -40,42 +40,42 @@
#include <Qt3DCore/qentity.h>
-#include <Qt3DRenderer/qmaterial.h>
-#include <Qt3DRenderer/qmesh.h>
-#include <Qt3DRenderer/qparametermapping.h>
-#include <Qt3DRenderer/qrenderpass.h>
-#include <Qt3DRenderer/qshaderprogram.h>
-#include <Qt3DRenderer/qtechnique.h>
-#include <Qt3DRenderer/qrenderaspect.h>
-#include <Qt3DRenderer/qeffect.h>
-
-#include <Qt3DRenderer/private/renderviewjob_p.h>
-#include <Qt3DRenderer/private/renderstates_p.h>
-#include <Qt3DRenderer/private/cameraselectornode_p.h>
-#include <Qt3DRenderer/private/framegraphvisitor_p.h>
-#include <Qt3DRenderer/private/graphicscontext_p.h>
-#include <Qt3DRenderer/private/cameralens_p.h>
-#include <Qt3DRenderer/private/rendercommand_p.h>
-#include <Qt3DRenderer/private/entity_p.h>
-#include <Qt3DRenderer/private/renderlogging_p.h>
-#include <Qt3DRenderer/private/material_p.h>
-#include <Qt3DRenderer/private/renderpassfilternode_p.h>
-#include <Qt3DRenderer/private/renderqueue_p.h>
-#include <Qt3DRenderer/private/shader_p.h>
-#include <Qt3DRenderer/private/renderstateset_p.h>
-#include <Qt3DRenderer/private/technique_p.h>
-#include <Qt3DRenderer/private/renderthread_p.h>
-#include <Qt3DRenderer/private/renderview_p.h>
-#include <Qt3DRenderer/private/techniquefilternode_p.h>
-#include <Qt3DRenderer/private/texturedatamanager_p.h>
-#include <Qt3DRenderer/private/scenemanager_p.h>
-#include <Qt3DRenderer/private/viewportnode_p.h>
-#include <Qt3DRenderer/private/abstractsceneparser_p.h>
-#include <Qt3DRenderer/private/vsyncframeadvanceservice_p.h>
-#include <Qt3DRenderer/private/buffermanager_p.h>
-#include <Qt3DRenderer/private/loadbufferjob_p.h>
-#include <Qt3DRenderer/private/loadgeometryjob_p.h>
-#include <Qt3DRenderer/private/geometryrenderermanager_p.h>
+#include <Qt3DRender/qmaterial.h>
+#include <Qt3DRender/qmesh.h>
+#include <Qt3DRender/qparametermapping.h>
+#include <Qt3DRender/qrenderpass.h>
+#include <Qt3DRender/qshaderprogram.h>
+#include <Qt3DRender/qtechnique.h>
+#include <Qt3DRender/qrenderaspect.h>
+#include <Qt3DRender/qeffect.h>
+
+#include <Qt3DRender/private/renderviewjob_p.h>
+#include <Qt3DRender/private/renderstates_p.h>
+#include <Qt3DRender/private/cameraselectornode_p.h>
+#include <Qt3DRender/private/framegraphvisitor_p.h>
+#include <Qt3DRender/private/graphicscontext_p.h>
+#include <Qt3DRender/private/cameralens_p.h>
+#include <Qt3DRender/private/rendercommand_p.h>
+#include <Qt3DRender/private/entity_p.h>
+#include <Qt3DRender/private/renderlogging_p.h>
+#include <Qt3DRender/private/material_p.h>
+#include <Qt3DRender/private/renderpassfilternode_p.h>
+#include <Qt3DRender/private/renderqueue_p.h>
+#include <Qt3DRender/private/shader_p.h>
+#include <Qt3DRender/private/renderstateset_p.h>
+#include <Qt3DRender/private/technique_p.h>
+#include <Qt3DRender/private/renderthread_p.h>
+#include <Qt3DRender/private/renderview_p.h>
+#include <Qt3DRender/private/techniquefilternode_p.h>
+#include <Qt3DRender/private/texturedatamanager_p.h>
+#include <Qt3DRender/private/scenemanager_p.h>
+#include <Qt3DRender/private/viewportnode_p.h>
+#include <Qt3DRender/private/abstractsceneparser_p.h>
+#include <Qt3DRender/private/vsyncframeadvanceservice_p.h>
+#include <Qt3DRender/private/buffermanager_p.h>
+#include <Qt3DRender/private/loadbufferjob_p.h>
+#include <Qt3DRender/private/loadgeometryjob_p.h>
+#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DCore/qcameralens.h>
#include <Qt3DCore/private/qaspectmanager_p.h>