diff options
Diffstat (limited to 'src/render/backend/renderer.cpp')
-rw-r--r-- | src/render/backend/renderer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backend/renderer.cpp b/src/render/backend/renderer.cpp index 5d42e7c6a..a68ee1cc4 100644 --- a/src/render/backend/renderer.cpp +++ b/src/render/backend/renderer.cpp @@ -97,7 +97,7 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { @@ -326,7 +326,7 @@ void Renderer::createThreadLocalAllocator(void *renderer) /*! * Returns the a FrameAllocator for the caller thread. */ -Qt3D::QFrameAllocator *Renderer::currentFrameAllocator() +Qt3DCore::QFrameAllocator *Renderer::currentFrameAllocator() { // return the QFrameAllocator for the current thread // It is never cleared as each renderview when it is destroyed @@ -429,7 +429,7 @@ void Renderer::shutdown() } } -void Renderer::setFrameGraphRoot(const Qt3D::QNodeId &frameGraphRootUuid) +void Renderer::setFrameGraphRoot(const Qt3DCore::QNodeId &frameGraphRootUuid) { m_frameGraphRootUuid = frameGraphRootUuid; qCDebug(Backend) << Q_FUNC_INFO << m_frameGraphRootUuid; @@ -550,7 +550,7 @@ void Renderer::render() // Matrice update, bounding volumes computation ... // Should be jobs - // namespace Qt3D has 2 distincts node trees + // namespace Qt3DCore has 2 distincts node trees // One scene description // One framegraph description @@ -758,7 +758,7 @@ bool Renderer::submitRenderViews() // Waits to be told to create jobs for the next frame // Called by QRenderAspect jobsToExecute context of QAspectThread -QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBinJobs() +QVector<Qt3DCore::QAspectJobPtr> Renderer::createRenderBinJobs() { // Traverse the current framegraph. For each leaf node create a // RenderView and set its configuration then create a job to @@ -781,7 +781,7 @@ QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBinJobs() // Returns a vector of jobs to be performed for dirty buffers // 1 dirty buffer == 1 job, all job can be performed in parallel -QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBufferJobs() +QVector<Qt3DCore::QAspectJobPtr> Renderer::createRenderBufferJobs() { const QVector<QNodeId> dirtyBuffers = m_bufferManager->dirtyBuffers(); QVector<QAspectJobPtr> dirtyBuffersJobs; @@ -799,7 +799,7 @@ QVector<Qt3D::QAspectJobPtr> Renderer::createRenderBufferJobs() return dirtyBuffersJobs; } -QVector<Qt3D::QAspectJobPtr> Renderer::createGeometryRendererJobs() +QVector<Qt3DCore::QAspectJobPtr> Renderer::createGeometryRendererJobs() { const QVector<QNodeId> dirtyGeometryRenderers = m_geometryRendererManager->dirtyGeometryRenderers(); QVector<QAspectJobPtr> dirtyGeometryRendererJobs; @@ -817,7 +817,7 @@ QVector<Qt3D::QAspectJobPtr> Renderer::createGeometryRendererJobs() } // Called during while traversing the FrameGraph for each leaf node context of QAspectThread -Qt3D::QAspectJobPtr Renderer::createRenderViewJob(FrameGraphNode *node, int submitOrderIndex) +Qt3DCore::QAspectJobPtr Renderer::createRenderViewJob(FrameGraphNode *node, int submitOrderIndex) { RenderViewJobPtr job(new RenderViewJob); job->setRenderer(this); @@ -1053,7 +1053,7 @@ Attribute *Renderer::updateBuffersAndAttributes(Geometry *geometry, RenderComman return indexAttribute; } -void Renderer::addAllocator(Qt3D::QFrameAllocator *allocator) +void Renderer::addAllocator(Qt3DCore::QFrameAllocator *allocator) { QMutexLocker lock(&m_mutex); m_allocators.append(allocator); |