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-rw-r--r--src/render/backend/rendermaterial.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/backend/rendermaterial.cpp b/src/render/backend/rendermaterial.cpp
index e703941f5..ba9a4e96d 100644
--- a/src/render/backend/rendermaterial.cpp
+++ b/src/render/backend/rendermaterial.cpp
@@ -95,16 +95,16 @@ void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e)
// Check for shader parameter
case NodeAdded: {
if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
- m_parameterPack.appendParameter(propertyChange->value().value<QNodeUuid>());
+ m_parameterPack.appendParameter(propertyChange->value().value<QNodeId>());
else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
- m_effectUuid = propertyChange->value().value<QNodeUuid>();
+ m_effectUuid = propertyChange->value().value<QNodeId>();
break;
}
case NodeRemoved: {
if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
- m_parameterPack.removeParameter(propertyChange->value().value<QNodeUuid>());
+ m_parameterPack.removeParameter(propertyChange->value().value<QNodeId>());
else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
- m_effectUuid = QNodeUuid();
+ m_effectUuid = QNodeId();
break;
}
@@ -113,12 +113,12 @@ void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-QList<QNodeUuid> RenderMaterial::parameters() const
+QList<QNodeId> RenderMaterial::parameters() const
{
return m_parameterPack.parameters();
}
-QNodeUuid RenderMaterial::effect() const
+QNodeId RenderMaterial::effect() const
{
return m_effectUuid;
}