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-rw-r--r--src/render/backend/renderrenderpass.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/backend/renderrenderpass.cpp b/src/render/backend/renderrenderpass.cpp
index af800d223..7c49c99c3 100644
--- a/src/render/backend/renderrenderpass.cpp
+++ b/src/render/backend/renderrenderpass.cpp
@@ -80,7 +80,7 @@ void RenderRenderPass::updateFromPeer(Qt3D::QNode *peer)
// The RenderPass clones frontend bindings in case the frontend ever removes them
// TO DO: We probably need a QParameterMapper manager
Q_FOREACH (QParameterMapping *binding, pass->bindings())
- appendBinding(RenderParameterMapping(binding));
+ appendBinding(ParameterMapping(binding));
Q_FOREACH (QAnnotation *c, pass->annotations())
appendAnnotation(c->id());
Q_FOREACH (QRenderState *renderState, pass->renderStates())
@@ -100,7 +100,7 @@ void RenderRenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
} else if (propertyChange->propertyName() == QByteArrayLiteral("shaderProgram")) {
m_shaderUuid = propertyChange->value().value<QNodeId>();
} else if (propertyChange->propertyName() == QByteArrayLiteral("binding")) {
- appendBinding(RenderParameterMapping(propertyChange->value().value<QParameterMapping *>()));
+ appendBinding(ParameterMapping(propertyChange->value().value<QParameterMapping *>()));
} else if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) {
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
QRenderState *renderState = static_cast<QRenderState *>(nodePtr.data());
@@ -136,7 +136,7 @@ Qt3D::QNodeId RenderRenderPass::shaderProgram() const
return m_shaderUuid;
}
-QList<RenderParameterMapping> RenderRenderPass::bindings() const
+QList<ParameterMapping> RenderRenderPass::bindings() const
{
return m_bindings.values();
}
@@ -167,7 +167,7 @@ void RenderRenderPass::removeAnnotation(const Qt3D::QNodeId &annotationId)
m_annotationList.removeOne(annotationId);
}
-void RenderRenderPass::appendBinding(const RenderParameterMapping &binding)
+void RenderRenderPass::appendBinding(const ParameterMapping &binding)
{
if (!m_bindings.contains(binding.id()))
m_bindings[binding.id()] = binding;