diff options
Diffstat (limited to 'src/render/backend/renderrenderpass.cpp')
-rw-r--r-- | src/render/backend/renderrenderpass.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/backend/renderrenderpass.cpp b/src/render/backend/renderrenderpass.cpp index af800d223..7c49c99c3 100644 --- a/src/render/backend/renderrenderpass.cpp +++ b/src/render/backend/renderrenderpass.cpp @@ -80,7 +80,7 @@ void RenderRenderPass::updateFromPeer(Qt3D::QNode *peer) // The RenderPass clones frontend bindings in case the frontend ever removes them // TO DO: We probably need a QParameterMapper manager Q_FOREACH (QParameterMapping *binding, pass->bindings()) - appendBinding(RenderParameterMapping(binding)); + appendBinding(ParameterMapping(binding)); Q_FOREACH (QAnnotation *c, pass->annotations()) appendAnnotation(c->id()); Q_FOREACH (QRenderState *renderState, pass->renderStates()) @@ -100,7 +100,7 @@ void RenderRenderPass::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) } else if (propertyChange->propertyName() == QByteArrayLiteral("shaderProgram")) { m_shaderUuid = propertyChange->value().value<QNodeId>(); } else if (propertyChange->propertyName() == QByteArrayLiteral("binding")) { - appendBinding(RenderParameterMapping(propertyChange->value().value<QParameterMapping *>())); + appendBinding(ParameterMapping(propertyChange->value().value<QParameterMapping *>())); } else if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) { QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); QRenderState *renderState = static_cast<QRenderState *>(nodePtr.data()); @@ -136,7 +136,7 @@ Qt3D::QNodeId RenderRenderPass::shaderProgram() const return m_shaderUuid; } -QList<RenderParameterMapping> RenderRenderPass::bindings() const +QList<ParameterMapping> RenderRenderPass::bindings() const { return m_bindings.values(); } @@ -167,7 +167,7 @@ void RenderRenderPass::removeAnnotation(const Qt3D::QNodeId &annotationId) m_annotationList.removeOne(annotationId); } -void RenderRenderPass::appendBinding(const RenderParameterMapping &binding) +void RenderRenderPass::appendBinding(const ParameterMapping &binding) { if (!m_bindings.contains(binding.id())) m_bindings[binding.id()] = binding; |