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-rw-r--r--src/render/backend/rendershader.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/render/backend/rendershader.cpp b/src/render/backend/rendershader.cpp
index 8d11443da..d4a3cbd70 100644
--- a/src/render/backend/rendershader.cpp
+++ b/src/render/backend/rendershader.cpp
@@ -180,8 +180,19 @@ QHash<QString, ShaderUniform> RenderShader::activeUniformsForBlock(int blockInde
ShaderUniformBlock RenderShader::uniformBlock(int blockIndex)
{
for (int i = 0; i < m_uniformBlocks.size(); ++i) {
- if (m_uniformBlocks[i].m_index == blockIndex)
+ if (m_uniformBlocks[i].m_index == blockIndex) {
return m_uniformBlocks[i];
+ }
+ }
+ return ShaderUniformBlock();
+}
+
+ShaderUniformBlock RenderShader::uniformBlock(const QString &blockName)
+{
+ for (int i = 0; i < m_uniformBlocks.size(); ++i) {
+ if (m_uniformBlocks[i].m_name == blockName) {
+ return m_uniformBlocks[i];
+ }
}
return ShaderUniformBlock();
}
@@ -298,7 +309,7 @@ void RenderShader::initializeUniforms(const QVector<ShaderUniform> &uniformsDesc
for (int i = 0; i < uniformsDescription.size(); i++) {
m_uniformsNames[i] = uniformsDescription[i].m_name;
if (uniformsDescription[i].m_blockIndex == -1) { // Uniform is in default block
- qCDebug(Shaders) << "Active Uniform in Default Block " << uniformsDescription[i].m_name;
+ qCDebug(Shaders) << "Active Uniform in Default Block " << uniformsDescription[i].m_name << uniformsDescription[i].m_blockIndex;
activeUniformsInDefaultBlock.insert(uniformsDescription[i].m_name, uniformsDescription[i]);
}
}
@@ -321,7 +332,7 @@ void RenderShader::initializeUniformBlocks(const QVector<ShaderUniformBlock> &un
m_uniformBlockNames.resize(uniformBlockDescription.size());
for (int i = 0; i < uniformBlockDescription.size(); ++i) {
m_uniformBlockNames[i] = uniformBlockDescription[i].m_name;
- qCDebug(Shaders) << "Initializing Uniform Block " << m_uniformBlockNames[i];
+ qCDebug(Shaders) << "Initializing Uniform Block {" << m_uniformBlockNames[i] << "}";
// Find all active uniforms for the shader block
QVector<ShaderUniform>::const_iterator uniformsIt = m_uniforms.begin();
@@ -338,7 +349,7 @@ void RenderShader::initializeUniformBlocks(const QVector<ShaderUniformBlock> &un
if (!m_uniformBlockNames[i].isEmpty() && !uniformName.startsWith(m_uniformBlockNames[i]))
uniformName = m_uniformBlockNames[i] + QStringLiteral(".") + *uniformNamesIt;
activeUniformsInBlock.insert(uniformName, *uniformsIt);
- qCDebug(Shaders) << "Active Uniform Block " << uniformName << " in block " << m_uniformBlockNames[i];
+ qCDebug(Shaders) << "Active Uniform Block " << uniformName << " in block " << m_uniformBlockNames[i] << " at index " << uniformsIt->m_blockIndex;
}
++uniformsIt;
++uniformNamesIt;