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-rw-r--r--src/render/backend/renderview_p.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/backend/renderview_p.h b/src/render/backend/renderview_p.h
index ef7cc77ed..6cf7a308c 100644
--- a/src/render/backend/renderview_p.h
+++ b/src/render/backend/renderview_p.h
@@ -104,7 +104,7 @@ public:
inline void setSurfaceSize(const QSize &size) { m_surfaceSize = size; }
inline Renderer *renderer() const { return m_renderer; }
- inline void setAllocator(Qt3D::QFrameAllocator *allocator)
+ inline void setAllocator(Qt3DCore::QFrameAllocator *allocator)
{
m_allocator = allocator;
m_data = m_allocator->allocate<InnerData>();
@@ -116,7 +116,7 @@ public:
// help cache performance during iteration
m_data->m_viewMatrix = m_allocator->allocate<QMatrix4x4>();
}
- inline Qt3D::QFrameAllocator *allocator() const { return m_allocator; }
+ inline Qt3DCore::QFrameAllocator *allocator() const { return m_allocator; }
inline void setRenderCamera(CameraLens *renderCamera) { m_data->m_renderCamera = renderCamera; }
inline CameraLens *renderCamera() const { return m_data->m_renderCamera; }
@@ -196,7 +196,7 @@ public:
void setRenderTargetHandle(HTarget renderTargetHandle) { m_renderTarget = renderTargetHandle; }
HTarget renderTargetHandle() const { return m_renderTarget; }
- void addSortCriteria(const QList<Qt3D::QNodeId> &sortMethodUid) { m_data->m_sortingCriteria.append(sortMethodUid); }
+ void addSortCriteria(const QList<Qt3DCore::QNodeId> &sortMethodUid) { m_data->m_sortingCriteria.append(sortMethodUid); }
// Helps making the size of RenderView smaller
// Contains all the data needed for the actual building of the RenderView
@@ -214,7 +214,7 @@ public:
const RenderPassFilter *m_passFilter;
QMatrix4x4 *m_viewMatrix;
QStringList m_layers;
- QList<Qt3D::QNodeId> m_sortingCriteria;
+ QList<Qt3DCore::QNodeId> m_sortingCriteria;
QVector3D m_eyePos;
UniformBlockValueBuilder m_uniformBlockBuilder;
};
@@ -224,7 +224,7 @@ private:
Renderer *m_renderer;
QSize m_surfaceSize;
- Qt3D::QFrameAllocator *m_allocator;
+ Qt3DCore::QFrameAllocator *m_allocator;
InnerData *m_data;