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Diffstat (limited to 'src/render/backend/uniform.cpp')
-rw-r--r-- | src/render/backend/uniform.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/render/backend/uniform.cpp b/src/render/backend/uniform.cpp new file mode 100644 index 000000000..3bc1f78ce --- /dev/null +++ b/src/render/backend/uniform.cpp @@ -0,0 +1,164 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "uniform_p.h" + +QT_BEGIN_NAMESPACE + +namespace Qt3DRender { +namespace Render { + +namespace { + +const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>(); + +} + +UniformValue UniformValue::fromVariant(const QVariant &variant) +{ + // Texture/Buffer case + if (variant.userType() == qNodeIdTypeId) + return UniformValue(variant.value<Qt3DCore::QNodeId>()); + + UniformValue v; + switch (variant.userType()) { + case QMetaType::Bool: + v.m_data.ivec[0] = variant.toBool(); + break; + case QMetaType::Int: + case QMetaType::UInt: + case QMetaType::Long: + case QMetaType::LongLong: + case QMetaType::Short: + case QMetaType::ULong: + case QMetaType::ULongLong: + case QMetaType::UShort: + case QMetaType::Char: + case QMetaType::UChar: + v.m_data.ivec[0] = variant.toInt(); + break; + case QMetaType::Float: + case QMetaType::Double: // Convert double to floats + v.m_data.fvec[0] = variant.toFloat(); + break; + case QMetaType::QPoint: { + const QPoint p = variant.toPoint(); + v.m_data.ivec[0] = p.x(); + v.m_data.ivec[1] = p.y(); + break; + } + case QMetaType::QSize: { + const QSize s = variant.toSize(); + v.m_data.ivec[0] = s.width(); + v.m_data.ivec[1] = s.height(); + break; + } + case QMetaType::QRect: { + const QRect r = variant.toRect(); + v.m_data.ivec[0] = r.x(); + v.m_data.ivec[1] = r.y(); + v.m_data.ivec[2] = r.width(); + v.m_data.ivec[3] = r.height(); + break; + } + case QMetaType::QSizeF: { + const QSizeF s = variant.toSize(); + v.m_data.fvec[0] = s.width(); + v.m_data.fvec[1] = s.height(); + break; + } + case QMetaType::QPointF: { + const QPointF p = variant.toPointF(); + v.m_data.fvec[0] = p.x(); + v.m_data.fvec[1] = p.y(); + break; + } + case QMetaType::QRectF: { + const QRectF r = variant.toRect(); + v.m_data.fvec[0] = r.x(); + v.m_data.fvec[1] = r.y(); + v.m_data.fvec[2] = r.width(); + v.m_data.fvec[3] = r.height(); + break; + } + case QMetaType::QVector2D: { + const QVector2D vec2 = variant.value<QVector2D>(); + v.m_data.fvec[0] = vec2.x(); + v.m_data.fvec[1] = vec2.y(); + break; + } + case QMetaType::QVector3D: { + const QVector3D vec3 = variant.value<QVector3D>(); + v.m_data.fvec[0] = vec3.x(); + v.m_data.fvec[1] = vec3.y(); + v.m_data.fvec[2] = vec3.z(); + break; + } + case QMetaType::QVector4D: { + const QVector4D vec4 = variant.value<QVector4D>(); + v.m_data.fvec[0] = vec4.x(); + v.m_data.fvec[1] = vec4.y(); + v.m_data.fvec[2] = vec4.z(); + v.m_data.fvec[3] = vec4.w(); + break; + } + case QMetaType::QColor: { + const QColor col = variant.value<QColor>(); + v.m_data.fvec[0] = col.redF(); + v.m_data.fvec[1] = col.greenF(); + v.m_data.fvec[2] = col.blueF(); + v.m_data.fvec[3] = col.alphaF(); + break; + } + case QMetaType::QMatrix4x4: { + const QMatrix4x4 mat44 = variant.value<QMatrix4x4>(); + // Use constData because we want column-major layout + memcpy(v.data<float>(), mat44.constData(), sizeof(16 * sizeof(float))); + break; + } + default: + Q_UNREACHABLE(); + } + return v; +} + +} // namespace Render +} // namespace Qt3DRender + +QT_END_NAMESPACE |