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-rw-r--r--src/render/backend/entity.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/render/backend/entity.cpp b/src/render/backend/entity.cpp
index 48a7c738d..745e54735 100644
--- a/src/render/backend/entity.cpp
+++ b/src/render/backend/entity.cpp
@@ -364,6 +364,7 @@ template<>
QList<HLayer> Entity::componentsHandle<Layer>() const
{
QList<HLayer> layerHandles;
+ layerHandles.reserve(m_layerComponents.size());
Q_FOREACH (const QNodeId &id, m_layerComponents)
layerHandles.append(m_nodeManagers->layerManager()->lookupHandle(id));
return layerHandles;
@@ -373,6 +374,7 @@ template<>
QList<HShaderData> Entity::componentsHandle<ShaderData>() const
{
QList<HShaderData> shaderDataHandles;
+ shaderDataHandles.reserve(m_shaderDataComponents.size());
Q_FOREACH (const QNodeId &id, m_shaderDataComponents)
shaderDataHandles.append(m_nodeManagers->shaderDataManager()->lookupHandle(id));
return shaderDataHandles;
@@ -388,6 +390,7 @@ template<>
QList<HLight> Entity::componentsHandle<Light>() const
{
QList<HLight> lightHandles;
+ lightHandles.reserve(m_lightComponents.size());
Q_FOREACH (const QNodeId &id, m_lightComponents)
lightHandles.append(m_nodeManagers->lightManager()->lookupHandle(id));
return lightHandles;
@@ -429,6 +432,7 @@ template<>
QList<Layer *> Entity::renderComponents<Layer>() const
{
QList<Layer *> layers;
+ layers.reserve(m_layerComponents.size());
Q_FOREACH (const QNodeId &id, m_layerComponents)
layers.append(m_nodeManagers->layerManager()->lookupResource(id));
return layers;
@@ -438,6 +442,7 @@ template<>
QList<ShaderData *> Entity::renderComponents<ShaderData>() const
{
QList<ShaderData *> shaderDatas;
+ shaderDatas.reserve(m_shaderDataComponents.size());
Q_FOREACH (const QNodeId &id, m_shaderDataComponents)
shaderDatas.append(m_nodeManagers->shaderDataManager()->lookupResource(id));
return shaderDatas;
@@ -447,6 +452,7 @@ template<>
QList<Light *> Entity::renderComponents<Light>() const
{
QList<Light *> lights;
+ lights.reserve(m_lightComponents.size());
Q_FOREACH (const QNodeId &id, m_lightComponents)
lights.append(m_nodeManagers->lightManager()->lookupResource(id));
return lights;