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-rw-r--r--src/render/defaults/qdiffusemapmaterial.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp
index bb2f05c67..b9ff33cfe 100644
--- a/src/render/defaults/qdiffusemapmaterial.cpp
+++ b/src/render/defaults/qdiffusemapmaterial.cpp
@@ -132,7 +132,7 @@ void QDiffuseMapMaterialPrivate::init()
\class Qt3D::QDiffuseMapMaterial
\brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component
is read from a texture map.
- \inmodule Qt3DRender
+ \inmodule Qt3DRenderer
\since 5.5
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular.