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Diffstat (limited to 'src/render/defaults/qdiffusemapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusemapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusemapmaterial.cpp b/src/render/defaults/qdiffusemapmaterial.cpp index bb2f05c67..b9ff33cfe 100644 --- a/src/render/defaults/qdiffusemapmaterial.cpp +++ b/src/render/defaults/qdiffusemapmaterial.cpp @@ -132,7 +132,7 @@ void QDiffuseMapMaterialPrivate::init() \class Qt3D::QDiffuseMapMaterial \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |