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Diffstat (limited to 'src/render/defaults/qdiffusespecularmapmaterial.cpp')
-rw-r--r-- | src/render/defaults/qdiffusespecularmapmaterial.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/defaults/qdiffusespecularmapmaterial.cpp b/src/render/defaults/qdiffusespecularmapmaterial.cpp index aa72cfece..3cfa0a0cd 100644 --- a/src/render/defaults/qdiffusespecularmapmaterial.cpp +++ b/src/render/defaults/qdiffusespecularmapmaterial.cpp @@ -140,7 +140,7 @@ void QDiffuseSpecularMapMaterialPrivate::init() \class Qt3D::QDiffuseSpecularMapMaterial \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps. - \inmodule Qt3DRender + \inmodule Qt3DRenderer \since 5.5 The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. |